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ajQueue

ajQueue

Plugin

Add a queue for your servers when they are restarting or full!

Server Game MechanicsManagementTransportationUtility

7,578 downloads
48 followers
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Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
allow changing some previously hard-coded velocity kick reasons

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add paper to modrinth prerelease

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add example to joinfrom

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
clear up some comments

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add note about supported-protocols not working outside of queues

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
make it even clearer that you need to specify two servers in queue-servers

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add status.skipping-queue-server message

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
should fix %ajqueue_queued_status% not working with server aliases

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
Added %ajqueue_queued_status% placeholder

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
update protocol version number list
add 1.21.3 and 1.21.4 protocol names


View combined changes

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add auto-add-excluded-servers

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
Fix skip-queue-server-if-possible always redirecting a player, even if they failed to be sent

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
if no player is provided to canAccess, just return if the server is restricted
Fix /listqueues and /ajq list kicking players on bungee apparently bungee doesnt like appending components for some reason...


View combined changes

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
Add note about queue-server-delay requiring skip-queue-server-if-possible to be disabled

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
don't try to skip queue server if the player used /ajq pausequeueserver

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
Fix error in ajq kick when specifying a queue for a player not in that queue

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
[velocity] remove changed target player after redirecting them after a failed connect

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
bump config version

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
add disable-proxy-communication option

Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.

Changes in this build:
get correct player from message instead of dealing with UUID bs

External resources


Project members

ajgeiss0702

Owner


Technical information

License
GPL-3.0-only
Project ID