- Update mods
- Update mods
- Enable ImmediatelyFast's universal batching optimization, hopefully it doesn't explode
- readd threadtweak (an unmerged PR port)
- update some other mods
- clean up c2me config
marking this as a release, not going to wait for ebe to update
- uhh
- uh
- no thoughts head empty
- Update a few mods
- Remove a now-redundant line in immediatelyfast's config
- Readd Noisium
- Update many mods
- Remove a now-redundant line in immediatelyfast's config
- Update some mods
- Update some mods
- Add back NCR, Lithium
yea
- Update C2ME, Sodium, ModernFix
- Readd FerriteCore
- Enable two now-fixed ModernFix optimizations
- Update a few mods
- Readd ModernFix (though a few optimizations had to be disabled)
- Update Loader
- Remove NCR because of course it's actually broken
- Add EntityCulling as an override
yeah
- i forgor but now i unforgor
This is a very rudimentary alpha release. Sorry for taking a while, motivation's been at a low
- Update mods
- Enable c2me's new density function compiler thingy, should make chunk generation a fair bit faster
- Update C2ME, MoreCulling, Fabric Loader
- Update MoreCulling, C2ME
- Update mods
- Add back MoreCulling (since it's been updated to actually work properly) lmfao
- Remove MoreCulling (and dependency Cloth Config, bringing the mod count down to 14)
- Update some mods
It seems that mod doesn't currently contain any functional substantial optimizations other than leaves culling, which technically isn't relevant here since SO uses fast leaves by default, so whatever
Nvidium still isn't here, what the hell lol (yea i'm so done marking these as betas)
- Update Cloth Config
- Disable MoreCulling's entity model culling (seems inconsequential and currently causes a rendering bug in the inventory UI)
- Update Sodium
- Enable the new natives acceleration thingy in c2me (won't actually be enabled for most people currently but oh well)