
The premise of this modpack is that the longer you spend in the game, new monsters will appear, and not only that, but their health and damage will increase in some cases. There are also random events in the world.
How does it work?
Basically, there is a one-day grace period. Once that day has passed, the difficulty counter starts to increase as the days go by, reaching a maximum of 150. However, you can change the maximum difficulty and grace period when creating a new world.

Credits
CumiNashe for playtesting and for helping to create recipes for blueprints
SrPrix for playtesting
Don Corvus for playtesting
Mods that are not part of the Modrinth ecosystem:
Enemy expansion, by Nekomaster1000, who gave me permission to use the mod in this modpack.
Apothic attributes and placebo, by shadows_of_fire, and framework, by MrCrayfish, are library mods used for the unique accessories mod that is in Modrinth.
Project members

AlanDaniel500
Member

