- Line of sight check for cameras
- Detach lead when no line of sight
- Mic & headset block and cosmetic for commentators
- Added logos as font for text displays
- Improve time syncing
- Fix football music
- Football music
- BRS trigger type to do same as /recover
- Global Y level BRS trigger
- Text if you honk too much
- Tweaks to networking and collisions
- Fix onboard camera sometimes showing wrong angle
- Try/catch to prevent crash in renderPowerUpCollectables
- Reduced Slither match time from 15 to 10 mins
- Slither performance improvements
- Change targeting logic so cannot target players during BRS
- Prevent being spun out by a dead zombie in a minecart
- Give regen to turtles so they can survive more falls
- Auto detatch lead if game detects you are being dragged into a wall and stopped moving
- Reduce chances of getting a lead
- Slither scoreboard
- Slither music
- Reduce range boats get teleported if out of sync, from 10 to 6 blocks
- Destroy large and zombie minecarts when using shield
- Only leash onto armor stands lacking a custom name
- Prevent using power-ups during pipe launch
- prevent interactions with item frames, armour stands, paintings, horses
- detach lasso when too far away
- only target what is on screen
- race finish position chat fix
- prevent car and player from burning
- Minecart camera in intro fix
- Loading screen tips
- Bug fix
- Music for new track
- Added large minecart obstacle that spins you out on contact
- Added websocket connection to Blender for capturing boat movements and other entity data in real time (currently unused)
- Code for AI driving Zombies and Skeletons (unfinished)
- Added new music set for track 8
- Zoom out the camera in Slither minigame so can see further
- Use timestamps when displaying the order of players finishing races to ensure accuracy in close finishes
- Double size of XP orbs in Slither minigame
- Speed boost when honking in Slither that consumes score
- Added wooden ice block (retextured ice for use in a map)
- Added zombies in minecarts that spin you out on contact
- Added power-ups in minecarts
- Auto maximise window when you reach the main menu
- Steam pipe launcher for use in new map (Textured by Matej)
- System for adding animated entity props in-game
- Updated camera system to track "interesting" players instead of just P1 (interesting means close to other players or using/being hit by power-ups)
- Added onboard camera angles to camera system to use alongside the existing trackside cameras
- Added towable entity you can leash to tow around, for use in a new minigame (not yet finished)
- Horn improvements so quick taps of the key still register
- Chat messages sent to owner of Vex when they strike targets or get blocked by shields
- New launch pad textures by Matej
- Hide debug AI minimap
- Spew XP when hit by fireball or turtle in Slither
- Fix server side crashes trying to load client side classes
- Football sheep has more friction
- Football sheep is now glowing
- Slime blocks bounce 0.9x sideways instead of 1.0x
- Tweaked boat on boat collision physics
- When towing another player, you can hold honk to detach
- Spectator cam follows sheep in football
- Detach leashed players on finish
- Preserve boat color after bee picks it up on race finish
- New minigame: Slither
- Fix bee glitch
- Make bees move upwards faster
- Added UnBee Command
- Added SpinOut Command
- Use new TimeTrails server hosting
- BRS checks Y level before dropping
- Moving platforms subtract their velocity when you dismount
/recovercommand added
