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Beta 21

Beta 21

Modpack

This is an "Alternate Timeline" pack I made out of spite, I do not like most of the packs I see on here regarding Beta 1.7.3. This is my version of what that future would look like.

Client and server Adventure LightweightMultiplayer

19 downloads
0 followers

This was made for a specific person

That person being me, this is a modpack that is following a very recent trend regarding porting the minecraft build "Beta 1.7.3" on a visual and gameplay level, to current versions of minecraft. Some take it as a challenge, attempting to add mechanics that follow a "beta" level of jankiness or gameplay. However, this pack was simply made out of spite for people who believe the idea of making a modpack takes time. It does not.

I want to stress this fact, making a modpack is not actual coding. There is no real attempt outside of installing files that already are there to be installed to begin with. If there is attempt, it is through advertisement of said pack. Hopeing it is picked up and consumed as culture or doctrine so that people can simply pretend they have a superiour taste online over niche interests in a game about mining and crafting

Why did you make this pack

Because people can't control themselves online. We get into arguments about concrete fact, and let it define us until we are severed on the floor.

This pack is for the people I grew up playing Minecraft with, my friends on the PC Beta and XBOX360 Console Editions. It is for people who want to try seeing what someones opinion of a very simple classic beta pack could look like if it existed alongside the modern items and structures of minecraft

Who made you think this way

A list of the following is a majority combination as to why I made the modpack the way I did

(No names or personal info are given, do not harrass people over a modpack niche)

  • Person One, creator of a pack like this, had added a leveling mod that makes the base health 3, every mob at this stage can kill the player in 2 hits regardless of difficulty. This was not in the original Beta 1.7.3 build due to how fast the mobs and the player attacked. There was no need for a health stat, and the modpack this person made does not have a workaround for the damage values. A modpack imitating an "Alternate Timeline" should never touch what already works. It makes absoulutely zero sense to me
  • Person Two, creator of a Modpack on Modrinth, seems to get into a lot of bad faith arguments online regarding this niche. For the sake of people looking for an alternative in the case of not wanting to support someone who constantly gets into keyboard warrior discussions online regarding the egotistical niche of simply liking older versions of Minecraft, I felt a need to make this modpack.

For as much as the packs are good in ways, both packs currently mentioned here remove sprinting without increasing the base walkspeed (something most people would agree is a good compromise for new and old players of minecraft, BTA does this by default)

List of changes

The following has been added and adjusted (some things have been removed)

  • base roses and dandelions are the only flowers to naturally spawn
  • Mining down a tree drops half the tree as solid blocks, the other half are immediately availible to pick up
  • Basics: 95% of all texturing, lighting, animation, gameplay and sound are mixed in with the base game as it was seen in Beta 1.7.3
  • Path blocks now speed the player by 25% (Block Runner: Fuz)
  • The icon for the game is as it was in beta verisons (Workbench)
  • The application window displays the faux version of the game as well as it does in game
  • A new world selection screen, and the ability to favorite worlds (Cherished Worlds, Reimagined World Menu)
  • Basic quality of life to item sorting and visual flair (Tiny Item Animations, Immersive UI, Mouse Tweaks, Sounds, ExtraSounds, Raised!)
  • Sprinting is kept in (They do not allow me to do what I want to do with this feature, they will silence you, do not speak)
  • A bag of holding now exists as food can only stack by-itself (Bag Of Holding, Fuz)
  • Chunks now fade in when called and loaded (Chunks fade in, kerudion)
  • All mobs that could not chance spawn with armor are now able to (Armorful, IMB11)
  • An item swaper for quick building in survival and creative modes (ItemSwapper, tr7zw)
  • Enchantment descriptions (Idwtialsimmoedm, glisco)
  • Viewable Maps and Shulker-Boxes in inventory (VendoAU & MisterPeModder)
  • All mob AI is now difficult and has new moves, increased health. One mob is now considered a boss

There are more than likely a handful of miscellanious features also added. They aren't that impactful so it would be tiring to list every single one.

Project members

PheeloStone

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID