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Zombieium

Zombieium

Mod

Zombieium adds configurable night-time zombie waves and an optional boss encounter with a red warning beam, fiery arrival effects, and unique drops.

Client and server AdventureGame Mechanics Mobs

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Zombieium turns Minecraft nights into a focused zombie survival experience. zombieium While enabled, the mod:

  • Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
  • (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
  • Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)

Features

Night zombie spawner

  • Configurable min/max spawn distance
  • Configurable zombies per cycle + spawn interval
  • Configurable max nearby zombies per player (prevents runaway swarms)

Target filtering

  • Optional: skip creative players
  • Optional: skip spectators

Boss Event

boss image

  • Configurable minimum night, chance %, beam duration
  • Boss stats tuning: max health, speed, follow range, attack damage multipliers
  • Optional boss chat announcements + bossbar

Config UI

  • Works with ModMenu (in-game settings screen)
  • Also stored as config/zombieium.json

Debug mode

  • Extra info in chat/logs about spawns and failures

Commands

/zombieium status

  • Shows current settings + boss state

/zombieium reload

  • Reloads config from disk

/zombieium spawnnow

  • Forces a spawn cycle (useful for testing)

/zombieium boss status

  • Shows boss/beam status

/zombieium boss start

  • Forces the boss event (Overworld, night, eligible player)

/zombieium boss end

  • Ends the active boss encounter

Notes / Compatibility

  • Server-side gameplay mod: install on the server for effect.
  • Client-side optional: install on the client if you want the ModMenu config screen.

Config highlights (defaults)

  • Zombies per cycle: 4
  • Interval: 120 ticks (6s)
  • Distance: 20–200 blocks
  • Nearby cap: 16 zombies per player
  • Boss: starts from night 3, 5% chance after midnight, 60 ticks beam

Project members

wearedevhtml

Member


Technical information

License
Client side
required
Server side
required
Project ID