Zombieium turns Minecraft nights into a focused zombie survival experience.
While enabled, the mod:
- Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
- (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
- Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)
Features
Night zombie spawner
- Configurable min/max spawn distance
- Configurable zombies per cycle + spawn interval
- Configurable max nearby zombies per player (prevents runaway swarms)
Target filtering
- Optional: skip creative players
- Optional: skip spectators
Boss Event

- Configurable minimum night, chance %, beam duration
- Boss stats tuning: max health, speed, follow range, attack damage multipliers
- Optional boss chat announcements + bossbar
Config UI
- Works with ModMenu (in-game settings screen)
- Also stored as config/zombieium.json
Debug mode
- Extra info in chat/logs about spawns and failures
Commands
/zombieium status
- Shows current settings + boss state
/zombieium reload
- Reloads config from disk
/zombieium spawnnow
- Forces a spawn cycle (useful for testing)
/zombieium boss status
- Shows boss/beam status
/zombieium boss start
- Forces the boss event (Overworld, night, eligible player)
/zombieium boss end
- Ends the active boss encounter
Notes / Compatibility
- Server-side gameplay mod: install on the server for effect.
- Client-side optional: install on the client if you want the ModMenu config screen.
Config highlights (defaults)
- Zombies per cycle: 4
- Interval: 120 ticks (6s)
- Distance: 20–200 blocks
- Nearby cap: 16 zombies per player
- Boss: starts from night 3, 5% chance after midnight, 60 ticks beam

