When a final blow that'll kill the player is dealt by a Zombie, it'll prevent the damage and convert the player to a Zombie of that Type (Normal/Villager -> Normal, Husk -> Husk, Drowned -> Drowned)
This mod isn't very practal i know that, but it wasn't about the mod being effective or not, it was about a few things.
- Learning, i've only been modding Minecraft for about 10 months and i've got a lot to learn, trying new things unlike my other past mods will help me in the future, this mod in particular help me learn more about modifying the Player and its Renderer as well.
- Fun, Modding is fun. plus i've always wanted a reason to make rotten flesh a viable food source while it actually making sense to be.
- never my intention but it can help with game immersiveness, which a lot of poeple like.
As a Zombie
- model is rendered as a Zombie, including the First Person Hand.
- burn in the day when your not wearing a helmet (unless your a Husk)
- convert when Underwater (Husk -> Normal -> Drowned)
- cant crouch (animation didnt work on the Zombie model, so i disabled it)
- can only swim if the Drowned Variant
- cant sprint
- eating rotten flesh wont give the hunger Effect & it'll be as good as a Cooked Steak
- killing a Villager or Horse will convert it into its Zombie Variant (and feed you 4 hunger bars)
- killing a non-Infected Player will infect them (and feed you 4 hunger bars)
- will move very slow (slightly faster then a real zombie tho)
- can only eat meat
- wont be automatically targed by Zombies (will fight back if they are hit however)
- will be automatically targed by Iron & Snow Golems
- attempting to eat a Golden Apple when weakess is appiled will have the same effect as on a Zombie Villager
- cant interact with villagers (i was unable to get them to auto run from players however)
- cant sleep in any bed
I think thats everything, but im not sure.
External resources
Project members
spiderman31807
Member
Technical information
License
GPL-3.0-or-later
Client side
required
Server side
required
Project ID