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Zephyr

Zephyr

Mod

Zenith Affixes and Gems for the RPG Series

Client and server AdventureMagic

8,820 downloads
4 followers
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0.5.0:

  • Fixed startup crash
  • Added new optional gems and affixes for More RPG Classes (thanks Fichte!)
  • Effectively disabled the Shield Breaker test for Heavy Weapons if Better Combat is loaded (only determined by 1h vs. 2h)
  • Remove unnecessary Porting Lib jar-in-jars
  • Rewrote elemental affix filtering to be more compatible

0.4.2:

  • Updated to support Zenith 1.2.1

0.4.1:

  • Fixed mixin crash on Fabric

0.4.0:

Major Refactor, existing datapacks will break

(Again, sorry! Last one for the foreseeable future.)

  • Updated for the latest Spell Power (0.10.0+)
  • Removed SPELL_WEAPON loot category, SpellWeapons will now be treated as their default, a SWORD or HEAVY_WEAPON
  • Elemental affixes can now be assigned to any weapon with matching spell power attributes, not just STAFF.
  • STAFF now appropriately matches only two-handed staffs. Added a WAND loot category, similar to STAFF but One-handed
  • STAFF/WAND categories are now primarily used for casting specific affixes.
  • Slightly modified a few default gem bonuses
  • Fixed crash with Jewelry and Apotheosis
  • Migrated from Projectile Damage to Ranged Weapon API (Zenith will still need to make this change to see full compatibility)

0.3.0:

Major affix/gem refactor, existing datapacks will break

  • Removed elemental loot categories, instead separating by STAFF or SPELL_WEAPON
  • Elemental affixes will now sort automatically depending on which spell power attributes are present on gear
  • Added new gems for Soul and Lightning spell power
  • Changed default elemental affixes to addition instead of multiply (looks nicer in tooltips)
  • Made Jewelry and Better Combat optional

0.2.1:

  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack using some invalid attributes

0.2.0

  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat

Updated to support Zenith 1.2.1

0.2.1:

  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack

0.2.0

  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat
  • Added Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Now compatible with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • You can now add any Zenith attribute to Jewelry items via config
  • Two-Handed Better Combat weapons are automatically assigned Heavy Weapon affixes and gem bonuses (no equipment type overrides required)

Initial Release

External resources


Project members

muon-rw

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID