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XNet

XNet

Mod

A highly optimized networking cable system for items, energy, fluids, information, etc.

Client and server TechnologyTransportation

195.6k downloads
43 followers
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XNet 1.21-7.0.6


   - Fixed a bug in the fluid insert node with the filter. It wasn't working

XNet 1.21-7.0.5


   - Fixed a problem with the connector not remembering its settings

XNet 1.21-7.0.4


   - Fixed a problem with the fluid channels not working properly

XNet 1.21-7.0.3


   - Update to latest McJtyLib
   - Fix a problem with the wireless router gui not working properly

XNet 1.21-7.0.2


   - Fixed a problem with item filters being discarded when the controller is broken or when the game is saved

XNet 1.21-7.0.1


   - Fixed a crash bug in the gui of the connector

XNet 1.21-7.0.0


   - Port to 1.21

XNet 1.20-6.1.6


   - Dertiende fixed a bug in the copy of the fluid connector

XNet 1.19-5.2.6


   - Dertiende fixed a bug in the copy of the fluid connector

XNet 1.20-6.1.5


   - Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration

XNet 1.19-5.2.5


   - Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration

XNet 1.20-6.1.4


   - Dertiende did another small refactor of redstone and color logic
   - Fixed a problem where a facade could mimic air in some situations

XNet 1.19-5.2.4


   - Dertiende did another small refactor of redstone and color logic
   - Fixed a problem where a facade could mimic air in some situations

XNet 1.20-6.1.3


   - Dertiende fixed redstone logic

XNet 1.19-5.2.3


   - Dertiende fixed redstone logic

XNet 1.19-5.2.2


   - Dertiende fixed a crash with XNet in combination with some other mods

XNet 1.20-6.1.2


   - Dertiende fixed a crash with XNet in combination with some other mods

XNet 1.20-6.1.1


   - Various changes and improvements from Dertiende:

- Ticking optimisation, caching of main variables


- Added support for jei drag&drop


- Fixed some translations for .ru


- Fixed problem with logical channel when it didn't work with redstone dust connected


- Fixed crash when working with StorageScanner from RFTools


- Fixed crash when energy channel connector breaks


XNet 1.19-5.2.1


   - Various changes and improvements from Dertiende:

- Ticking optimisation, caching of main variables


- Added support for jei drag&drop


- Fixed some translations for .ru


- Fixed problem with logical channel when it didn't work with redstone dust connected


- Fixed crash when working with StorageScanner from RFTools


- Fixed crash when energy channel connector breaks


XNet 1.20-6.1.0


   - Dertiende did some massive changes to XNet:

- More text labels can now be localized


- Add support of all logic operations from enderio


- Remove "speed" from logic channel


- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated


- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well


- Now in connector GUI you can see connected block for each direction (also info about block when hovered)


- Directional name toggle buttons now do not lose state after reopening the connector GUI


- (Speed up) Combining simulation and real insertion methods for item and fluid channels


- (Speed up) Cache connector position for all channels


- (Speed up) Skip processing of full inventories if there are many extractors for item channels


- (Speed up) Cache rate for energy channel


- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel


External resources


Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID