2.8.0 - 1.21.1
Update to use Spell Engine 1.9.0
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Witcher Signs
- The Witcher Sign Spell Book now contains all signs including their alternate sign spells and you can bind 4 signs
- Aard & Igni are Tier 1 Choices
- Axii, Quen & Yrden are Tier 2 Choices
- Igni Firestream & Aard Sweep are Tier 3 Choices
- Quen Active Shield, Axii Puppet & Yrden Magic Trap are Tier 4 Choices
- Same signs from the same group share cooldowns, for example Aard & Aard Sweep.
- This was added as a small drawback, due to the Witcher having 4 available spells in one spell book
- Many Sign Spell Cooldowns where lowered, to match them more towards Wizard Spell Cooldowns Witcher Fencing Skills
- The Witcher Fencing Book now only contains 3 spells
- Witcher Reflexes are now the Weapon Skill for all the Witcher Swords
- Added the new Fast Attack & Strong Attack Melee Skills as Tier 2 Choices
- Battle Trance is now a Tier 3 Spell
- Rend & Whirl are now Tier 4 Choices for the Fencing Book
- Rend was changed to the Other Fixes and Changes
- The Witcher Reflexes Weapon Skill is now channeled and blocks the next Hit and Arrow Show like a shield
- In the Master Witcher Spell Book you still can choose between a mix of Sign and Fencing Spells
- It now can contain 5 spells max and can bind multiple spells from a tier
- Fixed Witcher Armor Diagram Smithing Upgrades always using Silver or Steel Ingots
2.7.2 - 1.21.1
- Fix Sign particles not working
- add more glyph slot base numbers via id string search
- add more runestone slot base numbers via id string search
- The Project is now completely working with datagen (item models, spells, lang-file, etc.)
- re-structure advancements
2.7.1 - 1.21.1
- Trying to fix crucial crash on Neoforge
- Add Witcher Swords to Spell Blade Weapon Type so they can use Spell Crit Damage Enchantments
- Fix runestones getting added to glyph tags
- Fix some Loot Table Injections
- Add missing sunstone spell icon
2.7.0 - 1.21.1
New Content! Runestone & Glyph Attachement
- Glyphs can now be added on Witcher Armor Chestplates (Amount of Glyph Slots Increases with every Armor-Tier)
- New Runestones can now be added on Witcher Swords (Amount of Runestone Slots Increases with every Weapon-Tier, Relic Swords have the highest Slot Amount)
- Compatibility for other items can be added via Item Tags
- Slot Amounts can be set via Data Components
- Glyphs and Runestones can be removed in the Anvil with a Minecraft Vanilla Stone Block
Internal Changes and Fixes
- Remove Passive Spells from Greater Glyphs (would be to op)
- Add Critical Strike Compat for the Melee Witcher School
- Add Conditional Crit Damage Mod Attributes to Feline & Ursine Armor
- Nerfed Specific Sign Glyph Attributes
- Re-Balance some Sword Attributes!
- Fix some Armor Model Clipping
- add global elemental weaknesses for WitcherSpellSchools
- Scavenger Hunt Maps to Underground Witcher Hideouts can now be found in Old Ruins & Witcher Graves
- There is a small chance that Silver Ore drops the "Pure Silver" item
2.6.3 - 1.21.1
- Update to newest MRPG-Lib Version
- fix mismatched Kaer Morhen Model (Boots and Pants were switched)
2.6.2 - 1.21.1
- forgot to register Witcher Particles in neo environment
- update azurelib
- fix some armor item values
1.2.3 - 1.20.1
- backport visual changes and improvements
2.6.1 - 1.21.1
- fix lang files
2.6.0 - 1.21.1
- NeoForge Beta! Content Update
- [New Witcher School Armor Tiers] T4 Mastercrafted & T5 Grandmaster
- Each new Armor Tier comes with special equipment set bonuses
- These armor sets can be upgraded with new Diagrams
- Added Dimeritium Ingot as upgrade material for Grandmaster Armor Sets Visual Changes
- New Mod Icon
- Improve Sign Particle Visuals
- Changed Spell Book Textures to be more in line with the RPG-Series Books Internal Changes
- Added many spell modifiers & passives for the skill tree and future content (More will be added)
- Improve how the Quen Active Shield works
- Improve how Witcher Reflexes work, it's now an activated status effect that blocks the next incoming arrow or melee hit
- Witcher Reflexes cannot be executed, if the player casts a spell, uses an item or does not have an item in the main hand in the #minecraft:sword tag
- Removed Witcher Medallion Passives, would be too much with the new Set Equipment Bonuses
- Inject Witcher Upgrade Diagrams in more Vanilla Structures
2.5.2 - 1.21.1
- Update Spell Textures
- Update Mob Effect Textures
- Fix Crash without Trinkets
2.5.1 - 1.21.1
- Spell Engine & other Dependency Update
- Fix Iris Sword Passive
- Fix Some Item Models
2.5.0 - 1.21.1
NEW CONTENT
New Relic Swords:
- [DISCLAIMER] The Swords are only registered if the Arsenal (RPG Series) Mod is installed
- Azure Wrath (Silver Sword - Tier 4)
- Chance to inflict Effect that Blocks Healing
- Reach of the Damned (Silver Sword - Tier 4)
- Deals extra magic damage, when the target is below 50% health
- Iris (Steel Sword - Tier 5)
- The Sword Charges itself up every attack (Aerondight Steel Sword counterpart) New Additional Equipment
- Add Witcher School Medallions (Necklace Trinket Slot)
- Added some Sign Glyphs
- Added new Relic Items
TECHNICAL & INTERNAL CHANGES
- Sign Intensity Enchantment now only goes on Witcher Armor
- Swords also use Spell Power Enchantment, which now also boosts Witcher Signs Damage
- Add Spell Datagen
- Add Loot Injection via Tags
- Removed specific Witcher Armor School Gear and Relic Swords from RPG Series Loot Tag
- Fix Witcher Melee spell school double counting sharpness enchantment

