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Witcher (More RPG Classes)

Witcher (More RPG Classes)

Mod

Slay monsters like a Witcher! Spell Engine Add-On

Client and server AdventureEquipmentGame MechanicsMagic

405.8k downloads
121 followers
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2.8.0 - 1.21.1

Update to use Spell Engine 1.9.0

  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Witcher Signs
  • The Witcher Sign Spell Book now contains all signs including their alternate sign spells and you can bind 4 signs
  • Aard & Igni are Tier 1 Choices
  • Axii, Quen & Yrden are Tier 2 Choices
  • Igni Firestream & Aard Sweep are Tier 3 Choices
  • Quen Active Shield, Axii Puppet & Yrden Magic Trap are Tier 4 Choices
  • Same signs from the same group share cooldowns, for example Aard & Aard Sweep.
  • This was added as a small drawback, due to the Witcher having 4 available spells in one spell book
  • Many Sign Spell Cooldowns where lowered, to match them more towards Wizard Spell Cooldowns Witcher Fencing Skills
  • The Witcher Fencing Book now only contains 3 spells
  • Witcher Reflexes are now the Weapon Skill for all the Witcher Swords
  • Added the new Fast Attack & Strong Attack Melee Skills as Tier 2 Choices
  • Battle Trance is now a Tier 3 Spell
  • Rend & Whirl are now Tier 4 Choices for the Fencing Book
  • Rend was changed to the Other Fixes and Changes
  • The Witcher Reflexes Weapon Skill is now channeled and blocks the next Hit and Arrow Show like a shield
  • In the Master Witcher Spell Book you still can choose between a mix of Sign and Fencing Spells
  • It now can contain 5 spells max and can bind multiple spells from a tier
  • Fixed Witcher Armor Diagram Smithing Upgrades always using Silver or Steel Ingots

2.7.2 - 1.21.1

  • Fix Sign particles not working
  • add more glyph slot base numbers via id string search
  • add more runestone slot base numbers via id string search
  • The Project is now completely working with datagen (item models, spells, lang-file, etc.)
  • re-structure advancements

2.7.1 - 1.21.1

  • Trying to fix crucial crash on Neoforge
  • Add Witcher Swords to Spell Blade Weapon Type so they can use Spell Crit Damage Enchantments
  • Fix runestones getting added to glyph tags
  • Fix some Loot Table Injections
  • Add missing sunstone spell icon

2.7.0 - 1.21.1

New Content! Runestone & Glyph Attachement

  • Glyphs can now be added on Witcher Armor Chestplates (Amount of Glyph Slots Increases with every Armor-Tier)
  • New Runestones can now be added on Witcher Swords (Amount of Runestone Slots Increases with every Weapon-Tier, Relic Swords have the highest Slot Amount)
  • Compatibility for other items can be added via Item Tags
  • Slot Amounts can be set via Data Components
  • Glyphs and Runestones can be removed in the Anvil with a Minecraft Vanilla Stone Block

Internal Changes and Fixes

  • Remove Passive Spells from Greater Glyphs (would be to op)
  • Add Critical Strike Compat for the Melee Witcher School
  • Add Conditional Crit Damage Mod Attributes to Feline & Ursine Armor
  • Nerfed Specific Sign Glyph Attributes
  • Re-Balance some Sword Attributes!
  • Fix some Armor Model Clipping
  • add global elemental weaknesses for WitcherSpellSchools
  • Scavenger Hunt Maps to Underground Witcher Hideouts can now be found in Old Ruins & Witcher Graves
  • There is a small chance that Silver Ore drops the "Pure Silver" item

2.6.3 - 1.21.1

  • Update to newest MRPG-Lib Version
  • fix mismatched Kaer Morhen Model (Boots and Pants were switched)

2.6.2 - 1.21.1

  • forgot to register Witcher Particles in neo environment
  • update azurelib
  • fix some armor item values

1.2.3 - 1.20.1

  • backport visual changes and improvements

2.6.1 - 1.21.1

  • fix lang files

2.6.0 - 1.21.1

  • NeoForge Beta! Content Update
  • [New Witcher School Armor Tiers] T4 Mastercrafted & T5 Grandmaster
  • Each new Armor Tier comes with special equipment set bonuses
  • These armor sets can be upgraded with new Diagrams
  • Added Dimeritium Ingot as upgrade material for Grandmaster Armor Sets Visual Changes
  • New Mod Icon
  • Improve Sign Particle Visuals
  • Changed Spell Book Textures to be more in line with the RPG-Series Books Internal Changes
  • Added many spell modifiers & passives for the skill tree and future content (More will be added)
  • Improve how the Quen Active Shield works
  • Improve how Witcher Reflexes work, it's now an activated status effect that blocks the next incoming arrow or melee hit
  • Witcher Reflexes cannot be executed, if the player casts a spell, uses an item or does not have an item in the main hand in the #minecraft:sword tag
  • Removed Witcher Medallion Passives, would be too much with the new Set Equipment Bonuses
  • Inject Witcher Upgrade Diagrams in more Vanilla Structures

2.5.2 - 1.21.1

  • Update Spell Textures
  • Update Mob Effect Textures
  • Fix Crash without Trinkets

2.5.1 - 1.21.1

  • Spell Engine & other Dependency Update
  • Fix Iris Sword Passive
  • Fix Some Item Models

2.5.0 - 1.21.1

NEW CONTENT

New Relic Swords:

  • [DISCLAIMER] The Swords are only registered if the Arsenal (RPG Series) Mod is installed
  • Azure Wrath (Silver Sword - Tier 4)
  • Chance to inflict Effect that Blocks Healing
  • Reach of the Damned (Silver Sword - Tier 4)
  • Deals extra magic damage, when the target is below 50% health
  • Iris (Steel Sword - Tier 5)
  • The Sword Charges itself up every attack (Aerondight Steel Sword counterpart) New Additional Equipment
  • Add Witcher School Medallions (Necklace Trinket Slot)
  • Added some Sign Glyphs
  • Added new Relic Items

TECHNICAL & INTERNAL CHANGES

  • Sign Intensity Enchantment now only goes on Witcher Armor
  • Swords also use Spell Power Enchantment, which now also boosts Witcher Signs Damage
  • Add Spell Datagen
  • Add Loot Injection via Tags
  • Removed specific Witcher Armor School Gear and Relic Swords from RPG Series Loot Tag
  • Fix Witcher Melee spell school double counting sharpness enchantment

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