-Updated to 26.1
-There are a few unresolved bugs, but I wanted to get out a working 26.1 version of the mod for people playing on the newest version
-Weaponsmith trades removed temporarily because of new changes to villager trading systems
-Animations for the Chain Crossbow are slightly bugged
-There are probably more that I may not know about, so please report them to the github if you find any
-Added bastard sword functionality for longswords, allowing you to swap between one-handed and two-handed wielding modes (default keybind is 'v')
-Changed recipe for Sickle variants
-Updated tooltip for two-handed weapons
-Grouped smelting recipes in the furnace and blast furnace
-Added config option to disable the axe durability change
-Added support for a gui config in modmenu (requires https://modrinth.com/mod/cloth-config)
-Added config option to use alternate two-handed sword logic to fix issue #10
-Updated textures for various weapons
-Increased chances of all Piglin types to spawn with an alternate weapon
-Removed previous advancements for all weapon types and instead made three new advancements
-Added the custom weapons to loot generation in various structures
-Added the cusom weapons to Weaponsmith villager trades
-Added a server-side config to toggle custom loot generation, entity equipment, and villager trades
-Added German and Spanish translations; If anyone has suggestions or corrections for any translations, email me at weaponsexpanded@gmail.com or submit a issue on the github repository
-Added smelting and blasting recipes for the custom weapons to convert them into nuggets
-The wooden variants of weapons can now be used as fuel
-Added the Dynamite Arrow
-Zombie variants can now spawn with a sickle or a scythe in place of a sword
-Piglin variants can now spawn with a longsword in place of a sword
-Piglin Brutes can now spawn with a battleaxe in place of an axe
-Slightly tweaked Katana textures
-Updated failsafe to prevent state de-sync of the Chain Crossbow
-Added Leech enchantment
-Added custom enchants to proper tags so the appear in treasure loot and villager trades
-Redesigned the Katana textures
-Fixed the cooldown of the Chain Crossbow, and tweaked charge and reload timing
-Added sound effects for when a Chain Crossbow is chambered, and when a Chain Crossbow is full
-Updated to 1.21.11
-Added Hatchet, Hammer, Battleaxe, and Axe variants to MEELE_ENCHANTABLE, allowing sword enchantments like sharpness and looting to be directly applied to them in the enchantment table
-Changed logic for durability loss on axes, meaning they only lose 1 durability when hitting an entity, rather than losing 2
-Added Chain Crossbow
-Added Longbow
-Added Heavy Arrow
-Changed the logic that handles two-handed weapons; They are now handled similarly to crossbows, being held with two hands and hiding the offhand
-Minor logic overhauls behind the scenes for a lot of different classes and mixins
-Freeze arrows now leave a particle trail as they fly through the air
-Freeze arrows now turn any water they touch into frosted ice, which melts the same as ice created with Frost Walker
-Changed the Netherite Scythe texture
-fixed crafting recipes for 1.21 and 1.21.1
-Updated 1.21.5 version
-Updated 1.21.4 version
-Backported to 1.21.2
-Fixed a bug where the netherite versions of the weapons were not fireproof


