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-Updated to 26.1

-There are a few unresolved bugs, but I wanted to get out a working 26.1 version of the mod for people playing on the newest version

-Weaponsmith trades removed temporarily because of new changes to villager trading systems

-Animations for the Chain Crossbow are slightly bugged

-There are probably more that I may not know about, so please report them to the github if you find any

-Added bastard sword functionality for longswords, allowing you to swap between one-handed and two-handed wielding modes (default keybind is 'v')

-Changed recipe for Sickle variants

-Updated tooltip for two-handed weapons

-Grouped smelting recipes in the furnace and blast furnace

-Added config option to disable the axe durability change

-Added support for a gui config in modmenu (requires https://modrinth.com/mod/cloth-config)

-Added config option to use alternate two-handed sword logic to fix issue #10

-Updated textures for various weapons

-Increased chances of all Piglin types to spawn with an alternate weapon

-Removed previous advancements for all weapon types and instead made three new advancements

-Added the custom weapons to loot generation in various structures

-Added the cusom weapons to Weaponsmith villager trades

-Added a server-side config to toggle custom loot generation, entity equipment, and villager trades

-Added German and Spanish translations; If anyone has suggestions or corrections for any translations, email me at weaponsexpanded@gmail.com or submit a issue on the github repository

-Combined weapon advancements into branches in the advancement tree

-Fixed issue #9, which caused the Longbow to not take durability damage

-Tweaked speed and damage values for the Longbow and Heavy Arrow

-Added smelting and blasting recipes for the custom weapons to convert them into nuggets

-The wooden variants of weapons can now be used as fuel

-Added the Dynamite Arrow

-Zombie variants can now spawn with a sickle or a scythe in place of a sword

-Piglin variants can now spawn with a longsword in place of a sword

-Piglin Brutes can now spawn with a battleaxe in place of an axe

-Slightly tweaked Katana textures

-Updated failsafe to prevent state de-sync of the Chain Crossbow

-Added Leech enchantment

-Added custom enchants to proper tags so the appear in treasure loot and villager trades

-Redesigned the Katana textures

-Fixed a bug regarding advancement unlocks for the Chain Crossbow

-Fixed a server client desync bug regarding reloading the Chain Crossbow

-Fixed a bug where the Hatchet and Battleaxe variants could not strip wood or scrape copper

-Fixed issue #6

-Fixed the cooldown of the Chain Crossbow, and tweaked charge and reload timing

-Added sound effects for when a Chain Crossbow is chambered, and when a Chain Crossbow is full

-Updated to 1.21.11

-Added Hatchet, Hammer, Battleaxe, and Axe variants to MEELE_ENCHANTABLE, allowing sword enchantments like sharpness and looting to be directly applied to them in the enchantment table

-Changed logic for durability loss on axes, meaning they only lose 1 durability when hitting an entity, rather than losing 2

-Added Chain Crossbow

-Added Longbow

-Added Heavy Arrow

-Changed the logic that handles two-handed weapons; They are now handled similarly to crossbows, being held with two hands and hiding the offhand

-Minor logic overhauls behind the scenes for a lot of different classes and mixins

-Freeze arrows now leave a particle trail as they fly through the air

-Freeze arrows now turn any water they touch into frosted ice, which melts the same as ice created with Frost Walker

-Changed the Netherite Scythe texture

-fixed crafting recipes for 1.21 and 1.21.1

-Updated 1.21.5 version

-Updated 1.21.4 version

-Backported to 1.21.2

-Fixed a bug where the netherite versions of the weapons were not fireproof

External resources


Project members

AngelicThe_Angel

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID