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VulkanMod

VulkanMod

Mod

Vulkan renderer mod for Minecraft.

Client Optimization

665.4k downloads
1,312 followers
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Small update which fixes some rendering issues and improves compatibility.

Compatibility

  • Support for Continuity on Minecraft 1.21.4

Bugfixes

  • Use uint32 index type if needed (fixes not rendered geometry if the index count was too high)
  • Fixed quad normal rendering bug and reduced memory allocations
  • Fixed flipped particle rendering

New release fixes a crash when rendering breeze wind and enhances mod compatibility.

Bugfixes

  • Fixed a crash caused by an error in breeze_wind shader
  • Fixed texture upload sync bug

Compatibility

  • Improved texture compatibility

This release adds support for Minecraft 1.21.4 and fixes some mod compatibility issues. It also slightly improves chunk building speed.

Performance

  • Chunk building speed improvement.

Settings

  • Replaced "Fullscreen" and "Windowed Fullscreen" switch options with "Window Mode" option

Compatibility

  • Improved framebuffer compatibility
  • Fixed a crash when setting texture parameters
  • Improved shader conversion

The key features of this release are Minecraft 1.21.3 support, terrain rendering CPU performance uplift, bugfixes and better compatiblity.

Performance

  • CPU terrain rendering performance uplift
  • Upload and layout transition command buffers compaction

Rendering

  • Add back clouds fog

Bugfixes

  • Fixed crash on clouds rendering
  • Fixed a bug on gl framebuffer binding

Compatibility

  • LambDynamicLights is now working

Other

  • Allocated image memory is now tracked

This build fixes some annoying issues. Fabric API is no longer needed to run the mod.

Settings

  • Updated "Backface culling" setting name and tooltip

Bugfixes

  • Fixed crash on world loading without Fabric API
  • Fixed index buffer crash when full
  • Fixed block destruction overlay bug
  • Fixed quad model culling issues (e.g. grass)
  • Fixed issues with quad model's normal not being updated

This release brings some key features, as well as some bugfixes and compatibility improvements.

New Features

  • Fabric Rendering API implementation (which will improve mod compatibility substantially)
  • CPU backface culling (when enabled it can give up to 30% GPU performance uplift)
  • Cloud Rendering optimization (improved performance and fixed vanilla visual glitches)
  • Use sorted index buffer on immediate rendering if needed (fixes translucent models rendering)

Bugfixes

  • Fixed biome color blending not applied is some cases

Compatibility

  • Fixed a crash with ReplayMod on world joining

This release fixes some important issues affecting entity rendering and effects.

Bugfixes

  • Fixed entity/block entity color format conversion (1.21)
  • Fixed inverted render target blit
  • Fixed visual artifacts when rendering outline effect
  • Fixed a crash when taking a screenshot on some devices

With this release we have made some steps forward on compatibility with some popular mods, some bugs were fixed and a new crash report section with Vulkan devices' info was added to help us with debugging.

Mod compatibility improvements: Botania, Customizable Player Models, ETF, EMF, ESF, First Person Model, Freecam, Legendary Tooltips, Iceberg, Pick Up Notifier, Remove Reloading Screen

Bugfixes

  • Fixed a bug affecting quad sorting
  • Fixed visual artifacts on chunk section updates
  • Fixed logged error on world joining
  • Fixed world icon screenshot recording

Compatibility

  • Improved entity rendering compatibility
  • Fixed shader's loading when using default namespace
  • Improved glsl shader conversion
  • Improved OpenGL emulation
  • Improved texture compatibility
  • Resolved some mixin conflicts

Debug

  • Added available devices' info on crash reports

External resources


Project members

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Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID