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Villager Trade

Villager Trade

Mod

Lets you spawn custom villagers with custom trade options

Client and server

1,104 downloads
2 followers

Villager Tradings

Custom trading villagers with configurable multi-item recipes for Fabric and NeoForge.

Features

  • Spawn persistent custom villagers with /villager spawn <name> <outcome_item> <required_items...>.
  • Multi-input trades (3 inputs per row in UI), custom trade screen with themed background.
  • Default settings for invulnerability and freeze; toggles via /villager settings.
  • Persistent trade and villager data across dimensions.

Commands

  • /villager spawn <name> <outcome_item> <required_items...> — create a trader. Example: /villager spawn bookseller minecraft:enchanted_book:1 minecraft:paper:16 minecraft:emerald:2.
  • /villager delete <name> — remove a trader.
  • /villager find <name> — locate a trader and get a teleport suggestion.
  • /villager list [page] — list tracked traders.
  • /villager settings invulnerable <true|false> [villager] — set default or specific villager invulnerability.
  • /villager settings freeze <true|false> [villager] — set default or specific villager AI/freeze.

Permission: villager_tradings.command.villager (Fabric Permissions API v0/v1 if present), otherwise OP level 3.

Usage Tips

  • Required items are space-separated <item>:<count> tokens; use namespaces (e.g., minecraft:emerald:3).
  • Trades consume all listed inputs; the in-game UI always reflects the full input list even if the merchant offer uses the first two slots.
  • Custom villagers are tracked/persisted; when they die, their trades are cleaned up.

Building

./gradlew build

Artifacts for Fabric and NeoForge are produced under each subproject’s build/libs with the villager_tradings prefix.

External resources


Project members

Pankraz01

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID