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Vanilla Backport

Vanilla Backport

Mod

Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft

Client and server AdventureEquipment MobsWorld Generation

2.81M downloads
630 followers
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CHANGELOG

  • Bundled tabs now display the correct order on creative menu

BUGFIXES

  • fixed leaf litter being bone mealable
  • fixed leaf litter placement

BUGFIX

  • fixed incorrect rendering of emissive items on hand

CHANGES

  • reintroduced emissive textures:
    • these are HARDCODED, so no way to apply them to other blocks using resourcepacks
    • these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
  • reworked Freshly Animated:
    • it's now divided in two resource packs! normal and legacy
    • legacy supports versions below 1.10
  • added new biome tags for leaf litter colors:
    • #minecraft:has_dark_leaf_litter
    • #minecraft:has_pale_leaf_litter
  • added new block tag for creaking heart holder:
    • #minecraft:creaking_heart_holders

BUGFIXES

  • fixed wolf variants not rendering properly (1.20.1)
  • fixed incompatibility with no man's land (1.21.1)
  • fixed incompatibility with copper age backport (1.21.1)

CHANGELOG

  • model layers now use the minecraft namespace
  • rolled back changes from bundles
  • added config to toggle sheep wool undercoat
  • sheep wool undercoat now only applies to the vanilla sheep

BUGFIXES

  • FreshlyAnimated no longer breaks with EveryCompat
  • mob variants no longer break MixedLitter
  • armadillos no longer spawn on water
  • VanillaBackport shouldn't be called early anymore
  • removed any leftover trace of baby variants

CHANGELOG

  • reworked mob variant system
  • tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
  • removed music fade config option
  • added JEI and JER support
  • added MouseTweaks support
  • disabled updated bundle UI when BestBundles is loaded
  • added cat and frog variant support
  • updated loot configs
  • updated chicken egg lay behavior
  • updated spawn egg rendering (toggleable via config)
  • lodestones now generate on ruined portal loot (toggleable via config)
  • updated happy ghast rendering
  • updated creaking rendering
  • added sheep underwool layer
  • wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
  • baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
  • wolf health now increases to 20 hearts when tamed
  • added Freshly Animated

Chicken Egg Lay

  • Their loot table is now handled on "gameplay/chicken_lay"
    • 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
    • 1.21.1 : Egg items now use data components to handle variants

Item Loot Configs

  • bundle_on_villages is now bundle_loot
  • resin_loot now determines if resin clumps should generate on woodland mansions
  • lodestone_loot now determines if lodestones should generate on ruined portals

Freshly Animated Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport

  • requires to be enabled manually
  • if it presents some issues, update Fresh Animations
  • implements the current changes:
    • fixed variants for chicken/cow/pigs
    • fixed animations for happy ghasts and ghastlings
    • fixed dual beak on cold chickens

BUGFIXES

  • fixed bundle item duplication / removal
  • fixed pale oak boat rendering
  • fixed missing subtitles
  • fixed happy ghast recursive rendering
  • fixed update bundle UI preventing the scrolling on other bundle-related mods
  • fixed missing data transformation for red and green harnesses
  • fixed mob variants calling biomes or structures way too early
  • fixed missing recipe for leaf litter
  • fixed missing recipe for wild flowers to yellow dye
  • fixed invalid rendering on pale oak doors and pale oak trapdoors
  • fixed bundle rendering based on bundle UI config
  • fixed mob variants resetting upon rejoining a world
  • fixed mob names not rendering when leashed
  • fixed leash rendering when attached to quad holder
  • fixed player crashing on disconnecting from servers on fabric
  • fixed decorated pots losing their contents on world reload or dimension change
  • fixed camels and armadillos spawning in water
  • fixed uncompostable foliage
  • fixed tags on 1.21 Neoforge
  • fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
  • fixed flower cactus generation
  • fixed wolf armor rendering
  • fixed VanillaBackport being loaded too early
  • fixed JER crash
  • fixed invalid boat mixin
  • fixed blue and brown eggs not firing from dispensers
  • fixed bundles giving SelectedItem NBT to the items
  • fixed plenty of issues related to mob variants...
    • i redesigned the system too many times too count... this is the most stable system so far...
  • fixed leaf litter placement
  • fixed creaking dying when colliding with players
  • fixed flower cactus placement
  • fixed Continuity crash
  • fixed MoreCulling crash

Mob Variants now get loaded properly

fixed cactus flower generation issue on startup

External resources


Project members

ItsBlackgear

Member


Technical information

License
MIT
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Server side
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Project ID