CHANGELOG
- Bundled tabs now display the correct order on creative menu
BUGFIXES
- fixed leaf litter being bone mealable
- fixed leaf litter placement
BUGFIX
- fixed incorrect rendering of emissive items on hand
CHANGES
- reintroduced emissive textures:
- these are HARDCODED, so no way to apply them to other blocks using resourcepacks
- these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
BUGFIXES
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
CHANGELOG
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
BUGFIXES
- FreshlyAnimated no longer breaks with EveryCompat
- mob variants no longer break MixedLitter
- armadillos no longer spawn on water
- VanillaBackport shouldn't be called early anymore
- removed any leftover trace of baby variants
CHANGELOG
- reworked mob variant system
- tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
- removed music fade config option
- added JEI and JER support
- added MouseTweaks support
- disabled updated bundle UI when BestBundles is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated spawn egg rendering (toggleable via config)
- lodestones now generate on ruined portal loot (toggleable via config)
- updated happy ghast rendering
- updated creaking rendering
- added sheep underwool layer
- wolf variants are now handled on the conventional tag
cinstead of theminecrafttag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- wolf health now increases to 20 hearts when tamed
- added Freshly Animated
Chicken Egg Lay
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
Item Loot Configs
bundle_on_villagesis nowbundle_lootresin_lootnow determines if resin clumps should generate on woodland mansionslodestone_lootnow determines if lodestones should generate on ruined portals
Freshly Animated Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for chicken/cow/pigs
- fixed animations for happy ghasts and ghastlings
- fixed dual beak on cold chickens
BUGFIXES
- fixed bundle item duplication / removal
- fixed pale oak boat rendering
- fixed missing subtitles
- fixed happy ghast recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for red and green harnesses
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for leaf litter
- fixed missing recipe for wild flowers to yellow dye
- fixed invalid rendering on pale oak doors and pale oak trapdoors
- fixed bundle rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed decorated pots losing their contents on world reload or dimension change
- fixed camels and armadillos spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
- fixed flower cactus generation
- fixed wolf armor rendering
- fixed VanillaBackport being loaded too early
- fixed JER crash
- fixed invalid boat mixin
- fixed blue and brown eggs not firing from dispensers
- fixed bundles giving
SelectedItemNBT to the items - fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed leaf litter placement
- fixed creaking dying when colliding with players
- fixed flower cactus placement
- fixed Continuity crash
- fixed MoreCulling crash
Mob Variants now get loaded properly
fixed cactus flower generation issue on startup
