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Unique Tiers and Attributes Items (Tiered Z Rework)

Unique Tiers and Attributes Items (Tiered Z Rework)

Mod

Every tool, weapon, and armor piece you make has a special tier and attributes modifiers, which provides stat bonuses and abilities. This is a fork of TieredZ mod.

Client and server AdventureEquipmentGame MechanicsUtility

4,825 downloads
8 followers

Port do minecraft 26.1 and remove yarn maps

Fixed DinamycTooltip compat; Fixed Range Atack Damage, critical chance and critical Damage on bows and Crossbows; Repair legendarys Tools Jsons; Fixed icons resource packs to show icon before text attributes; Add Jsons to Fishing Rods, bows and crossbows; Add langs;

🔷 Reforging Mod - Version 1.4Added

  1. Reforge Block with crafting recipe
  2. Luck visibility on the Reforge screen
  3. Critical Damage attribute — changes vanilla critical damage multiplier
  4. from 1.5x up to 5.0x
  5. Variable/randomized attributes via roll in JSONs (replaces fixed attributes)
  6. Visible weapon tier when reforging
  7. Customizable XP cost for reforging
  8. Ingredient requirements tooltip in the Reforge UI
  9. New tier: Mythic (aqua)
  10. Reforge Luck tooltip showing success chance per tier, based on equipment type
  11. Tiers for spear and mace
  12. Option to toggle tier borders and ornaments on/off
  13. Support for player-made custom JSONs that work alongside mod JSONs (any filename containing the tier)
  14. Option to disable default mod JSONs and use only custom ones

Changed:

  1. Ported to Minecraft 1.21.11
  2. Replaced gson mod with Codec
  3. Equipment dropped by mobs now comes with a tier
  4. Villagers/traders are influenced to offer better tier equipment based on their level and your luck
  5. Luck now reduces weight of bad tiers and increases weight of good tiers
  6. Critical hit mechanics reworked — all attacks now scale based on crit chance and crit damage
  7. Attribute roll chances rebalanced per tier:
  • 60 Common: can come with (1 positive + 1 negative attribute, 2 negative attributes, 1 negative attribute, 1 positive attribute) = positive attributes don’t impact much (e.g., +0.5 attack damage only) + negative attributes have a strong impact ( -4 health)(4 JSONs)
  • 45 Uncommon: can come with (1 positive + 1 negative, 2 positive + 1 negative, 2 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a normal impact (e.g., -2 health) — (4 JSONs)
  • 30 Rare: can come with (2 positive + 1 negative, 2 positive, 3 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a small impact (e.g., -1 health) — (4 JSONs)
  • 15 Epic: can come with (3 positive, 4 positive) = positive attributes impact a bit more (e.g., +2.5 attack damage), no negatives — (4 JSONs)
  • 07 Legendary: can come with (4 positive, 5 positive, 6 positive) = positive attributes impact more (e.g., +3.5 attack damage), no negatives — (4 JSONs)
  • 01 Unique: can come with (7 positive, 6 positive, 5 positive) = positive attributes impact a lot (e.g., +5 attack damage), no negatives — very low chance to appear — (4 JSONs)
  • 00 Mythic: can come with (7 positive, 8 positive, 9 positive) = positive attributes impact a lot (e.g., +5 attack damage) — Reforge-only — minimum success chance (only 1 JSON in the roll)

Removed

  1. libZ dependency
  2. Fixed-attributes via JSON method

Fixed

  1. Critical hit chance now correctly applies to all attacks based on crit chance and crit damage values

External resources


Project members

RafaPierangeli

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID