Port do minecraft 26.1 and remove yarn maps
Fix langs
Fixed DinamycTooltip compat; Fixed Range Atack Damage, critical chance and critical Damage on bows and Crossbows; Repair legendarys Tools Jsons; Fixed icons resource packs to show icon before text attributes; Add Jsons to Fishing Rods, bows and crossbows; Add langs;
🔷 Reforging Mod - Version 1.4Added
- Reforge Block with crafting recipe
- Luck visibility on the Reforge screen
- Critical Damage attribute — changes vanilla critical damage multiplier
- from 1.5x up to 5.0x
- Variable/randomized attributes via roll in JSONs (replaces fixed attributes)
- Visible weapon tier when reforging
- Customizable XP cost for reforging
- Ingredient requirements tooltip in the Reforge UI
- New tier: Mythic (aqua)
- Reforge Luck tooltip showing success chance per tier, based on equipment type
- Tiers for spear and mace
- Option to toggle tier borders and ornaments on/off
- Support for player-made custom JSONs that work alongside mod JSONs (any filename containing the tier)
- Option to disable default mod JSONs and use only custom ones
Changed:
- Ported to Minecraft 1.21.11
- Replaced gson mod with Codec
- Equipment dropped by mobs now comes with a tier
- Villagers/traders are influenced to offer better tier equipment based on their level and your luck
- Luck now reduces weight of bad tiers and increases weight of good tiers
- Critical hit mechanics reworked — all attacks now scale based on crit chance and crit damage
- Attribute roll chances rebalanced per tier:
- 60 Common: can come with (1 positive + 1 negative attribute, 2 negative attributes, 1 negative attribute, 1 positive attribute) = positive attributes don’t impact much (e.g., +0.5 attack damage only) + negative attributes have a strong impact ( -4 health)(4 JSONs)
- 45 Uncommon: can come with (1 positive + 1 negative, 2 positive + 1 negative, 2 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a normal impact (e.g., -2 health) — (4 JSONs)
- 30 Rare: can come with (2 positive + 1 negative, 2 positive, 3 positive) = positive attributes impact a bit (e.g., +1.5 attack damage) + negative attributes have a small impact (e.g., -1 health) — (4 JSONs)
- 15 Epic: can come with (3 positive, 4 positive) = positive attributes impact a bit more (e.g., +2.5 attack damage), no negatives — (4 JSONs)
- 07 Legendary: can come with (4 positive, 5 positive, 6 positive) = positive attributes impact more (e.g., +3.5 attack damage), no negatives — (4 JSONs)
- 01 Unique: can come with (7 positive, 6 positive, 5 positive) = positive attributes impact a lot (e.g., +5 attack damage), no negatives — very low chance to appear — (4 JSONs)
- 00 Mythic: can come with (7 positive, 8 positive, 9 positive) = positive attributes impact a lot (e.g., +5 attack damage) — Reforge-only — minimum success chance (only 1 JSON in the roll)
Removed
- libZ dependency
- Fixed-attributes via JSON method
Fixed
- Critical hit chance now correctly applies to all attacks based on crit chance and crit damage values

