26.1.2.2
Changes
- Added new config field
Restrict Ambiguously Crafted Itemsto common config - Recipe that has ItemTags ingredient can be disabled by setting
Restrict Ambiguously Crafted Itemstofalse
- Port to 26.2-snapshot-5
26.1.2.1
Changes
- Fixed info button in Uncrafting Table Screen and Auto Uncrafting Table Screen not rendering correctly
- Restrictions list in common config no longer have default value
26.1.2.0
Changes
- New versioning system
- Migrated codebase to a multi-loader project (NeoForge + Fabric)
NeoForge
Fixes
- Removed method usage that was dropped in neoforge-26.1.2.3-beta to prevent a crash
As this is the first multi-loader release, please report any bugs you encounter on the GitHub issue tracker.
26.1.2.0
Changes
- New versioning system
- Migrated codebase to a multi-loader project (NeoForge + Fabric)
NeoForge
Fixes
- Removed method usage that was dropped in neoforge-26.1.2.3-beta to prevent a crash
As this is the first multi-loader release, please report any bugs you encounter on the GitHub issue tracker.
- Port to 26.2-snapshot-1
- Converted codebase to multi-loader
- New versioning system
This is a beta version, if you found any bug please report in GitHub.
- Port to 26.1
- Bumped JEI api version
- Port to 26.1
- Added compatibility to
What Durability? - Refactored recipe filtering logic for
Prevent Modded Ingredient From Vanilla Itemconfig (This is currently in testing stage, new bug might occur or existing bug may be fixed) - Added debug log for when skipping recipe caused by config
- Rewritten logic for bed uncrafting recipe searching, removed all bed dyeing recipe from uncrafting to prevent duplication of dye
- Added compat to Random Misfits
- Make renamed item (Anvil rename) able to be uncrafted
- Fixed using outdated JEI API
- Make renamed item (Anvil rename) able to be uncrafted
- Fixed crash when uncrafting item with null CompoundTag in Auto Uncrafting Table
- Fixed RuntimeException when deserializing RecipeSelectionHistory in Auto Uncrafting Table
- Fixed Auto Uncrafting Table not checking existing redstone signal when placed


