- add support for cristel lib 3.1.x
- fix crash with structure: towns_and_towers:village_snowy_taiga (thx to: @ghostbagans)
- removed loader and loader version from neoforge.mods.toml
- update to 26.1
- change some loot table behavior (credits: @MrDataPackerModding)
- update to Cristel Lib 3.1.0
- updated to Cristel Lib 3.0.0 and minecraft 1.21.10
- fixed a random crash
- fixed and updated waystone support
- changed one last grass to short_grass
- added better WWOO support
- updated to 1.21
1.13/1.13.1 - A Spontaneously Realistic Upadte A bit late to the party... sorry about that
- an experimental change has been made to how structures generate (at what "stage" of world generation).
- swamp village structures have been updated to fit modern T&T vibe better (this structure was actually the oldest one remaining mostly unchanged for almost 3 Years)
- bone blocks in swiss style structures have been replaced with calcite
- several changes to various struectures
- foliage generation in T&T structures now utilises features and should be a lot more random
1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice
1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice
1.12.1 - a Sign to Fix Certain Things That Suspiciously Didn't Work Well Enough (bugfixes and minor changes)
- waxed all signs (the women and children too)
- you can now find suspicious gravel in forest ruins
- weapon- and toolsmith in snowy taiga and swedish villages now have separate workstation structures, several tweaks in said villages
- various minor structure design changes
