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Towns and Towers

Towns and Towers

Mod

Spice up your world with new villages, pillager outposts, and even new ships!

Server AdventureWorld Generation

13.77M downloads
4,182 followers
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  • add support for cristel lib 3.1.x
  • fix crash with structure: towns_and_towers:village_snowy_taiga (thx to: @ghostbagans)
  • removed loader and loader version from neoforge.mods.toml
  • update to 26.1
  • change some loot table behavior (credits: @MrDataPackerModding)
  • updated to Cristel Lib 3.0.0 and minecraft 1.21.10
  • fixed a random crash
  • fixed and updated waystone support
  • changed one last grass to short_grass
  • added better WWOO support

1.13/1.13.1 - A Spontaneously Realistic Upadte A bit late to the party... sorry about that

  • an experimental change has been made to how structures generate (at what "stage" of world generation).
  • swamp village structures have been updated to fit modern T&T vibe better (this structure was actually the oldest one remaining mostly unchanged for almost 3 Years)
  • bone blocks in swiss style structures have been replaced with calcite
  • several changes to various struectures
  • foliage generation in T&T structures now utilises features and should be a lot more random

1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice

1.12.1 - a Sign to Fix Certain Things That Suspiciously Didn't Work Well Enough (bugfixes and minor changes)

  • waxed all signs (the women and children too)
  • you can now find suspicious gravel in forest ruins
  • weapon- and toolsmith in snowy taiga and swedish villages now have separate workstation structures, several tweaks in said villages
  • various minor structure design changes

External resources


Project members

Biban_Auriu

Owner

Cristelknight

Chief Engineer

Kubek

Co-Owner


Technical information

License
CC-BY-NC-SA-4.0
Client side
optional
Server side
required
Project ID