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  • Fixed glowing render layers not working with Iris
  • Updated porting lib attributes to avoid Crash with Create
  • Fixed Apotheosis conflict
  • Fixed crashing when commands in command abilities are incorrect
  • Changed required pickaxe for vibranium blocks to diamond due to Fabric not having a mineable-tag for netherite
  • Fixed command ability not liking / at the beginning of commands
  • Added "add"/"subtract" subcommands to /energybar
  • Huge performance improvements for command abilities
  • Added "powerUtil" & "scoreboardUtil" for KubeJS (accessible via palladium.powerUtil, ...)
  • Added "customProjectileTick" event to KubeJS compat
  • Added "ability_first_tick" and "ability_last_tick" conditions
  • Made energy beam only deal damage if damage > 0
  • Made energy beams ignore trail entities
  • Small GeckoLib fixes
  • Fixed crashes related to per-face-UV models on Forge
  • Fixed dimension-condition-documentation listing nether with wrong ID
  • Fixed custom projectile explosions not making sound & particles
  • Fixed lightning spark render layer type not being effected by conditions
  • Fixed errors in energy beam parsing
  • Fixed accessory crash (#123)
  • Small fix to play sound ability
  • Fixed custom projectile not being scaled when shot when Pehkui-size-changed
  • Fixed server crashes
  • New render layer type: "thruster"
  • New abilities: "particles" & "energy_beam"
  • The "energy_blast" ability is now deprecated and should not be used anymore
  • Model layers can now be referenced with their direct path
  • Missing bones in model layers will no longer crash the game
  • The Bedrock Model import now works correctly
  • The example model layers in mods/documentation/palladium are now in Bedrock format
  • Allow other powers' energy bar in abilities' energy_bar_usage
  • Fixed lightning sparks render layer not accepting conditions
  • Fixed powers & accessory buttons not positioning correctly when opening the recipe book
  • Hid powers button if user has no power
  • Made knockback attribute available on Fabric
  • Refactors & code cleanup
  • Fixed issues with BetterCombat (and other mods using PlayerAnimator animations in first person)
  • Fixed flight animations not working in multiplayer
  • Fixed action conditions going on cooldown even when other conditions aren't met
  • New texture variables: accessory, string_property (by PhantomPig)
  • New conditions: size, accessory_selected, small_arms (only usable in assets-stuff) (by PhantomPig)
  • New ability: fire_aspect (by PhantomPig)
  • New texture transformer: color (by PhantomPig)
  • Added Trails! Check wiki for more info
  • Added "lightning_sparks" render layer type
  • Palladium can now load Bedrock's entity models! No more need for the Palladium BlockBench plugin
  • Added config option to disable accessory button in inventory
  • Added option "auto_increase_interval" for energy bars
  • Added option to make energy bar depend on score/property
  • Added item_in_slot_open condition
  • Added "model_type" option to skin_change ability
  • Fixed suit stand not having data synced correctly after reloading
  • Marked has_tag condition as server-side only
  • Fixed KJS scripts overriding other namespaces
  • Added energy bars to powers (along with command, condition, and texture variable)
  • Added "gui_display_type" for powers, "list" and "tree". "Tree" is the usual skill-tree-like view, "list" is a list similiar to LucraftCore's
  • Added "leaping" attribute
  • Added skin_overlay render layer type
  • Made energy blast ability go through entities
  • Fixed render layers from armor renderer appearing in hand slots
  • Fixed tool tier's not accepting enchantment_value over 0

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ThreeTAG

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