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This is the beginning mod to a new series called Foundations. The series will expand and add vanilla-like features.

Clover Valley

As a new biome that spawns in the world, it's lucky green coloring will make it a unique find. You can find any basic mobs such as cows, pigs, sheep, chickens, and even a new greenish wolf varient called "Clover". The new Clover variant standing next to an oak tree in the Clover Valley biome.

Within the biome, you can find a new plant called a Clover. When harvested, it drops a Rooted Clover (Resembles a three-leaf clover). However, you have a 1/2000 chance to get a Rooted Lucky Clover (Resembles a four-leaf clover). After obtaining a Rooted Lucky Clover, you will get an advancement titled "One in Ten Thousand". The reason for this is because in real life, thats the chance of finding a four leaf clover.

Fun Fact! Originally I did have the chance set to 1/10,000 but after lots of testing and having over 20 double chests worth of Rooted Clovers, I realized it was too difficult.

Illusioner

That's right! The Illusioner mob will spawn in the darkness of the Clover Valley so beware. After death, you will be rewarded with Emeralds and a chance for a new music disc to drop: bird.

What's the Point?

What's the point of what? Going to the biome? Well after obtaining a Rooted Lucky Clover, you will be able to brew a Luck Potion. The potion will allow you to fish for better loot and have better chances when looting naturally generated chests. (You can also find a Rooted Lucky Clover by a Sniffer).

External resources


Project members

SmarterCob

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