adds a few new commands like /shoot, /itemcommand (links a command to an item you're holding), /multicmd (a few commands in one using ;, like /multicmd say hi; say hello -> hi/hello) and a new MineScript Language it uses basic minecraft commands with a custom logic chain
there's a few examples:
event Player_Chat [forge_armor]:
has_funds = player.Inventory.has("diamond")
if has_funds == true:
clear @p minecraft:diamond 1
tellraw @p {"text":"[Blacksmith] I took your Diamond. Let me forge that for you...","color":"yellow"}
execute positioned ~ ~ ~ run playsound block.anvil.use master @p
wait 2 seconds
execute positioned ~ ~ ~ run playsound block.anvil.use master @p
wait 2 seconds
give @p minecraft:iron_chestplate 1
tellraw @p {"text":"[Blacksmith] Here is your new armor! Have a safe journey.","color":"green"}
execute positioned ~ ~ ~ run playsound entity.player.levelup master @p
else:
tellraw @p {"text":"[Blacksmith] You don't have a Diamond! No money, no armor.","color":"red"}
execute positioned ~ ~ ~ run playsound entity.villager.no master @p
event Entity_Death [minecraft:zombie]:
give @p diamond 1
event Player_Sneak:
shoot fireball 2.0
event Player_Chat [hi]:
tellraw @p {"text":"Hello World!","color":"green"}
event Player_Sneak:
if entity @p[distance=..5]:
summon lightning_bolt ~ ~ ~
else:
say No MSE here
event Player_Sneak:
has_diamonds = player.Inventory.has("diamond")
if has_diamonds == true:
say You have diamonds!
give @p gold_ingot 1
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