Fixes:
- skins not importing to existing profiles without skin data
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.5+1.20
Changes:
- add
short,long,bytes,ints, andlongscodecs (all primitives) - nbt can still be used in all cases
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.4+1.20
Fixes:
- Styled chat/nicknames formatting not applying to
/switchy say
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.3+1.20
Fixes:
- Mixin priority issue causing display names to not change when using say/tags
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.2+1.20
Fixes:
- Misleading component count in /switchy view
- Don't break the whole game's translations in some cases
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.1+1.20
Changes:
- Add
/switchy say, which sends a chat message with a given profile's name- For the duration of the send, player display name and skin will return modified, which may work with skin-ID based chat bridges.
- Add
switchy:tagcomponent, editable prefix/suffix combos that reroute chat messages tosay- Imported from / exported to pk-compatible
proxy_tagsfield.
- Imported from / exported to pk-compatible
- Don't include Placeholder API anymore (integrates when styled nicknames/chat is installed)
- Save profile name capitalisation passed to
/switchy newin the name component
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.5.0+1.20
Changes:
- Directly preview short lists of strings (e.g. multiple layers of origins) in the profile view.
- Include Placeholder API and parse text formatting for display names (i.e nickname colors!)
- Add previewer
minecraft:skinthat works with our fork of Server Chat Heads
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.4.0+1.20
Changes:
- Restrict more useless commands behind having multiple profiles
- Direct players towards
/switchyif view or components is run early
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.3.1+1.20
Changes:
- Reworked the commands for switching and profile creation
- Profiles are now created using
/switchy new <name>, which rejects existing profile names - Switching is now done via
/switch <name>, which is hidden for players with 1 profile - Random switch is now done via
/switch ?
- Profiles are now created using
- Reworked importing, now uses
/switchy import <scope> <url>scopecan beall,existing, a profile name, or a pk group name/switchy updatehas been removed,existingnow performs this function
- Reworked the feedback / clickable suggestions for
/switchy components- Components now show
<no [name] data yet>on hover when empty - Toggle buttons now show
[enabled/disabled], with their click effects in-tooltip - Disabling a component is instant and has no warning tooltip when only 1 profile exists
- Components now show
- Implemented first-time setup hints, replacing the
helpcommand/switchyhints players with onlydefaultto rename their first profile/switchyhints players with a differently-named single profile to configure components/switchy componentshints players with one profile to run/switchy new <name>- (implicitly) after this, players will have access to
/switchand see no futher hints
- Improved color-coding and pluralisation on command feedback.
- (@klinbee) Added Accessories components
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.3.0+1.20
Changes:
- Fix missing space in configure prompt
Changelog: https://github.com/sisby-folk/switchy/releases/tag/v3.2.7+1.20


