Have you ever walked through a Swamp Biome and thought "man why is it so empty here"? Well I certainly have, and this Mod is the solution to that problem. It overhauls the world generation, adds new mechanics and improves existing features. With this Mod you can finally turn the Swamp Biome into what it should have been.
The Forge version of this Mod, does not have any dependencies.
The Fabric version of this Mod, has the following dependencies:
- Required: (Fabric API, Cloth Config API)
- Optional: (Mod Menu)
The Quilt version of this Mod, has the following dependencies:
- Required: (Quilted Fabric API, Cloth Config API)
- Optional: (Mod Menu)
- Adds 13 new Frog Variants. The spawning for each variant can be edited in the according json file. Advancements related to Frogs have been tweaked to account for the new Variants.
- Adds 13 new Frog Lights. Also made Frog Lights a bit bouncy, like slime blocks.
- Adds 2 new Lily Pads, big ones and small ones. Small ones need to be harvested with Shears.
- Added a Lily Pad growth system to make Lily Pads a renewable resource.
- Lily Pads will now sink if you stand on them. The time it takes for this to happen can be altered in the Config.
- Added Cattail and Swamp Vines. Cattail can be obtained by using bonemeal underwater in a Swamp Biome. Swamp Vines replace Vines in Swamps, they can grow into water.
- Naming a Frog "Swallow Me Waldo" turns it into a killer Frog that eats everything. This can be disabled in the config.
- Added Swamp Gas. The Gas will be generated by Decaying Kelp (see bellow) and it can be found in the form of a green cloud over water. It can be harvested by using an empty bottle on it. Walking into the Gas gives you negative effects (this can be disabled). Additionally the Cloud will explode when hit by a burning Projectile, the size of the explosion can also be altered in the Config. The gas bottles can be used to create Gas Lamps, which have a brightness range, based on Redstone input.
- Added Decaying Kelp. It generates naturally underwater in Swamps, but can also be created by leaving Kelp Blocks under water to decay. Decayed Kelp can be harvested and used to create Fertile Farmland. (See bellow)
- Fertile Farmland is a new Farmland version on which Crops grow faster. (Growth speed multiplier and water range can be customized in the Config)
- Added Frog Legs, yes Frogs will now drop 1-2 legs.
- Replaced Potion of Leaping recipe and made it so it uses Frog Legs instead of Rabbit Paws. The Rabbit Paws will now create Potions of Luck. (This can be disabled in the Config)
- Added Swamp Villages
- Added Dragonflies, they come in a few variants and sizes. (Size can be customized in the Config)
- Replaced Swamp Tree generation and added more Plants to the Biome.
- Added new Tree to Swamp, the Bald Cypress. They can be planted by placing oak saplings in a 2x2 shape. (Customizable in the Config)
- Added a variety of other decorations to the Swamp, things like Mud Puddles and Decaying Logs.
- I may have forgotten some thing, but the things listed above should be most of it, forgive me for I am only a human :P
Q: Can I use this Mod in my Modpack
A: Yes absolutely! Feel free to use my Mods in your Modpacks.
Q: Can you update the Mod to version [x]
A: I always try to keep my Mods up to date, so if there hasn't been an update it simply means I haven't had time to work on it!
Q: Can you backport the Mod to version [x]
A: No I will not backport my Mods, old versions are versions of the past and I wont go out of my way to support them!
External resources
Project members
andrew0030
Owner
ApprenticeNecromancer
Artist