Superflat Plus
This Mod was requested by kg_boom3r to enhance Superflat Worlds. It expands on vanilla possibilities to allow you obtain unobtainables from Superflat Worlds since this was a request it's made to run on 1.20.1. It may work on 1.20 as well but no promises. If you are interested in this Mod you may make a request on the GitHub for a certain version (Only 1.20 and above)
Requirements
- Fabric API
- oωo (owo-lib)
- For easy configuration use Mod Menu
Features
Game Changes
- Shear any Sapling to obtain Dead Bush
- Breed Polar Bears with any Fish (Does not make them friendly)
- Breed Parrots with Seeds
- Breed Axolotls with Tropical Fish & Bucketed Fish
- Randomized Frog Variants, no longer biome dependent (This logic assumes the spawned Frog is a Temperate Variant originally)
- Randomized Wolf Variants, no longer biome dependent
- Break Frosted Ice (Ice generated from Frost Walker) with Silk Touch to obtain Normal Ice Blocks
- Break Coral Blocks with Fortune to obtain Coral & Coral Fans
- When Flowing Lava touches Flowing Water (Cobbblestone Generation) in The End it will become Deepslate instead of Cobblestone
- Added ability to compost Poisonous Potatoes
Major Changes
- Added all Flowers (besides Wither Rose) to Moss when bonemealed (Compatible with most Moss Farms/Now also a Flower Farm)
- Lowered Plains Biome Temperature, it will now snow at around Y290, leaving Snow Layers and Freezing water at those heights
- Allows Squid to be bucketed
- Adds New Item, Bucket of Squid
- Adjusted Spawns Biomes
- Rabbits, Squids, Dolphins & Mooshrooms can now spawn in Plains Biome (Using their respected spawn requirements)
- Removed Spawn Height restriction from Water Creatures (Allows Squids & Dolphins to spawn on default Superflat worlds without building up)
- The Sea Height can be changed with a new GameRule allowing Water Creatures to spawn below a given Y Value
waterCreatureSpawnSeaHeight
[Default: 35]
- The Sea Depth can be changed with a new GameRule allowing Water Creatures to spawn above a given Y Value
waterCreatureSpawnSeaDepth
[Default: Y-64]
- The Sea Height can be changed with a new GameRule allowing Water Creatures to spawn below a given Y Value
- Added Wolves to Spawn in Villages like Cats
- Changed End Generation
- Amethyst Geodes and Ancient Cities now generate in the End
- More Bonemeal Usages
- Adds ability to Bonemeal most Plant Blocks
- Current List: Cactus, Chorus Fruit, Sugarcane, Coral, Coral Fans, Hanging Roots, Nether Sprouts/Roots, Leaves, Lily-pads, Spore Blossoms, Vines & Nether-wart
- Bonemeal Grass, Podzol & Mycelium to spread it by 1 block (1 in each direction, can only spread to Dirt)
- Adds ability to Bonemeal most Plant Blocks
New Crafting Recipes
- Craft Glow Lichen with Vines & Glow Ink Sac (Surround a vine with the glow ink sacs in a crafting table)
- Craft Ice with 4 Blocks of Snow
- Craft Powdered Snow Bucket with Blocks of Snow & An Empty Bucket (Surround a bucket with Snow Blocks in Crafting Table)
- Sherd Duplication Recipes, Using Bricks, Terracotta & A Sherd
- Craft Coral Blocks with 2 Coral & 2 Coral Fans
- Craft Glided Blackstone with 8 Gold Nuggets & 1 Blackstone
- Craft Mud with 4 Dirt & 1 Water Bucket
New Trade Offers
- Adjusted Villager Traders
- Masons now sell Tuff, Calcite, Deepslate, Prismarine, Prismarine Bricks & Dark Prismarine
- Fishermen now sell Bucket of Salmon, Bucket of Tadpole, Bucket of Squid, Heart of the Sea, Sea Lanterns & Sponges
- Weapon-smiths now sell Tridents
- Adjusted Wandering Trader Offers
- Added Bucket of Axolotl (All Variants)
- Added Mycelium, Spore Blossoms, Sweet Berries, Coco Beans & All 2 Tall Flowers
New Loot-tables
- Adjusted Drowned Loot-tables
- Copper Increased from 11% to 25% (No longer requires Player Kill)
- Adjusted Fishing Loot-tables
- Ink Sacs increase from 1% to 35%
- Tropical Fish increased 2% to 50%
- Cod decreased from 60% to 25%
- Bamboo biome requirement removed
- Adjusted Chest Loot-tables
- Adds Pottery Sherds & Bamboo to Pillager Outpost Chests (75% chance to get any Sherd)
- Adds Pottery Sherds to Ancient City Chests (25% chance to get any Sherd)
- Adds Relic, Mellohi & Wait Music Disc to Ancient City Chests (1% Chance)
- Adds All Smithing Trim Templates to End City Chests (75% chance to get any Template)
- Adds Turtle, Sniffer, Polar Bear, Panda, Ocelot, Parrot, Goat & Fox Eggs to Village Blacksmith Chests & Ruined Portal Chests
- Adjusted Mineshaft Loot-tables
- 25% Chance for Coal Ore, 5% Chance for Deepslate Coal Ore
- 25% Chance for Iron Ore, 10% Chance for Deepslate Iron Ore
- 25% Chance for Copper Ore, 10% Chance for Deepslate Copper Ore
- 5% Chance for Redstone Ore, 15% Chance for Deepslate Redstone Ore
- 15% Chance for Gold Ore, 10% Chance for Deepslate Gold Ore
- 10% Chance for Lapis Ore, 15% Chance for Deepslate Lapis Ore
- 8% Chance for Emerald Ore, 2% Chance for Deepslate Emerald Ore
- 2% Chance for Diamond Ore, 8% Chance for Deepslate Diamond Ore
Mod Add-ons
- Things
- 8% Chance for Gleaming Ore, 2% Chance for Deepslate Gleaming Ore in Ancient City Chests
Other Mods
External resources
Project members
A5ho9999
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID