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Fixed

  • Shield use code now checks a tag (staminafortweakers:shield) instead of checking for the minecraft:shield item. Some modded shields may work out of the box, others may need to be added to the tag with a data pack.
  • No longer checking for item tags during Better Combat AttackStart events, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.

Fixed

  • Fixed crash when depletion costs for gliding were enabled without having Gliders installed.
  • Weapon swing clicks only deplete stamina if there isn't already a swing in progress.

Added

  • Added basic compatibility with Better Combat
  • Holding left button to attack repeatedly incurs depletion costs for weapon swings.

Fixed

  • Eliminated unintended recovery cooldown on world join.
  • Fixed some issues with stamina icon colors caused by dumb math.

Changed

  • Replaced old stamina icons with shiny new pixel art. (The old icons are still available as a built-in resource pack.)
  • Refactored exhaustion code into modular rules to make it easier to add depletion events.

Added

  • Added depletion event for swinging a weapon without hitting anything. (Defaults to no cost.)
  • Added staminafortweakers:melee_weapons item tag to configure which items cause depletion on swing.

Fixed

  • Added missing event handlers on Forge/NeoForge. This fixes block breaking and attack costs not being applied.

Changed

  • Now uses native item cooldowns for shields. This also eliminates the need for shield packets.
  • Improved stamina gauge rendering when nearly full or nearly empty.

Changed

  • No new features, but ported to Multiloader
  • First version for Forge and NeoForge

Changed

  • No new features, but ported to Multiloader
  • First version for Forge.

External resources


Project members

Funk Planet

Funk Planet

Organization


Technical information

License
MIT
Client side
required
Server side
required
Project ID