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3.2.0

by TheRedBrain on Feb 17, 2026
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3.2.0

Additions

  • added "staminaattributes:add_stamina" enchantment effect
  • added "staminaattributes:stamina_using_entity" entity sub predicate
  • the stamina icon bar now blinks when stamina changes, similar to the vanilla health bar. This can be disabled in the client config.
  • the stamina icon bar now displays reserved stamina

Changes

  • changed default exhaustion effect to "minecraft:slowness"
  • slightly increased the default stamina regeneration delay for players

Technical

  • replace synced data with a data attachment, following the best practice for custom entity data

3.1.0

by TheRedBrain on Jan 25, 2026
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3.1.0

  • updated to 1.21.11
  • migrated to Mojang Mappings

3.0.0

by TheRedBrain on Oct 25, 2025
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3.0.0

  • updated to 1.21.10

Additions

  • added entity attributes, that define stamina costs for various in game actions:
    • "staminaattributes:attack_blocking_action_stamina_cost", applied when blocking an attack while using an item with the "blocks_attacks" component
    • "staminaattributes:attacking_action_stamina_cost", applied when attacking an entity
    • "staminaattributes:block_breaking_action_stamina_cost", applied when breaking a block
  • added several server config options for fine-tuning the new attributes

Changes

  • removed "generic." prefix from all entity attributes, following vanillas example

2.9.2

by TheRedBrain on Oct 5, 2025
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2.9.2

  • fixed stamina bar being empty when joining a world for the first time
  • fixed sprint jumping stamina cost
  • bumped various dependency versions

2.9.1

by TheRedBrain on Sep 15, 2025
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2.9.1

  • tweaked default client config settings
  • fixed default player attribute values
  • fixed stamina bar being empty when joining a world / respawning

2.9.0

by TheRedBrain on Aug 27, 2025
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2.9.0

  • added an "exhaust" mechanic, when stamina is lower than 0, a configurable status effect is applied
  • reworked "swimming_requires_stamina" option

2.8.0

by TheRedBrain on Aug 26, 2025
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2.8.0

  • added "swimming_requires_stamina" server config option
  • added entity attributes for each activity that can cost stamina (previously defined in the server config)
  • added server config options to define the default for each attribute (only affects players)
  • changed default value of all entity attributes to 0.0

2.7.0

by TheRedBrain on Jul 30, 2025
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2.7.0

  • added alternative stamina bar consisting of icons, similar to vanillas resource bars (this first iteration does not yet support multiple icon types per bar, e.g. reserved stamina)
  • reworked the "naturalStaminaRegeneration" game rule (now works with mods that display attribute values)
  • fixed an issue where the stamina bar was empty when joining a world for the first time/respawning
  • fixed an issue where the stamina bar was visible in creative mode
  • fixed an issue where the stamina bar was visible even when the HUD was hidden (pressing F1)

1.6.0

by TheRedBrain on Dec 8, 2024
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1.6.0

HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.

2.6.0

by TheRedBrain on Dec 8, 2024
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2.6.0

HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.

1.5.0

by TheRedBrain on Dec 6, 2024
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1.5.0

  • changed "natural stamina regeneration" gamerule to simply add 1 stamina regeneration. The previous implementation prevented stamina regeneration from ever becoming negative.
  • fixed "offset_from_origin" config values not working correctly
  • stamina number display is now independent of the stamina bar

2.5.0

by TheRedBrain on Dec 6, 2024
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2.5.0

  • changed "natural stamina regeneration" gamerule to simply add 1 stamina regeneration. The previous implementation prevented stamina regeneration from ever becoming negative.
  • fixed "offset_from_origin" config values not working correctly
  • stamina number display is now independent of the stamina bar

1.4.0

by TheRedBrain on Dec 4, 2024
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1.4.0

  • added "generic.reserved_stamina" entity attribute
  • added "generic.item_use_stamina_cost" entity attribute
  • added "using_costs_stamina" item tag. Using items in this tag costs stamina (contains snowball by default)
  • added "continuous_using_costs_stamina" item tag. Continuously using items in this tag costs stamina (contains bow, crossbow and shield by default)
  • HUD element overhaul, improves mod compatibility, increases customization options
  • server config can now be edited in game (Thanks to Fzzy Config)
  • generally improved config layout
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added dependency on Resource Bar API

2.4.0

by TheRedBrain on Dec 4, 2024
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2.4.0

  • added "generic.reserved_stamina" entity attribute
  • added "generic.item_use_stamina_cost" entity attribute
  • added "using_costs_stamina" item tag. Using items in this tag costs stamina (contains snowball by default)
  • added "continuous_using_costs_stamina" item tag. Continuously using items in this tag costs stamina (contains bow, crossbow and shield by default)
  • HUD element overhaul, improves mod compatibility, increases customization options
  • server config can now be edited in game (Thanks to Fzzy Config)
  • generally improved config layout
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added dependency on Resource Bar API

2.3.1

by TheRedBrain on Sep 9, 2024
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2.3.1

  • fixed some internal issues

2.3.0

by TheRedBrain on Sep 8, 2024
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2.3.0

  • further improvements to stamina bar customization

2.2.0

by TheRedBrain on Sep 3, 2024
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2.2.0

  • update to 1.21.1
  • improved stamina bar customization

2.1.0

by TheRedBrain on Jul 26, 2024
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2.1.0

  • added optional smooth stamina bar animations
  • added a stamina regeneration delay after stamina is reduced, controlled by an entity attribute
  • added a missing translation key

1.3.0

by TheRedBrain on Jul 26, 2024
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1.3.0

  • added optional smooth stamina bar animations
  • added a stamina regeneration delay after stamina is reduced, controlled by an entity attribute
  • added a missing translation key

2.0.0

by TheRedBrain on Jun 14, 2024
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Update to 1.21

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