Changelog
Non-blocking multithreading
- this means no more FPS drops, instead sound engine will cause sounds to sound fucked up if ur pc is dying.
- but this will make the game more playable even in high-sound instances
- is alpha bc ik im an idiot and might've messed up smth
- fixed some minor issues (look at github to see them)
Dependencies
Files
sound_physics_perfected-1.17.0-alpha+1.20.1-forge.jar(420.36 KiB) Primary Download
External resources
Project members

RedLifedev
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID

