A Ray Traced audio implementation in Minecraft by RedDev (me). This is dissimilar to Sound Physics mod because the raycasting is cast from player rather than sound sources (which is theoretically more optimized). Reverb is as accurate as possible using OpenAL. Mod is developed based on the framework discussed in the video A First look at Ray Traced Audio by Vercidium. Also is SVC compatible, Sinytra compatible, yipeee.
tl;dr cool ray traced audio weooooow.
Explanation Video
full devlog process: Playlist
note that there is an issue tracker for bug fixes / if you want a feature. please only join the discord if you wanna hang out or have an issue with the mod that ISN'T a bug.
Config Options
Config is now very large, so I removed it from here, use ingame alternatives like ModMenu because we have support for that :)External resources
Project members

RedLifedev
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID
