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Skill Tree (RPG Series)

Skill Tree (RPG Series)

Mod

⭐️ Choose your path - Skills that shape your class

Client and server AdventureGame MechanicsMagic

156.2k downloads
183 followers
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1.4.4

  • Reworked "Conviction" passive now has internal cooldown

1.4.3

  • Fixed spell nodes becoming non-functional after player death
  • Fixed Improved Healing node also affecting the damage of Holy Shock #11

1.4.2

  • Rework paladin passive "Conviction" to apply for Divine Protection

1.4.1

  • Fixed Sword specialization not providing attribute bonus

1.4.0 - Weapon Skills rework

DISCLAIMER: Reworked skill ID, and node IDs!

  • Added new skill tree tab to host independent weapon skills:
    • ID: skill_tree_rpgs:weapon_skills
    • 16 new skills
    • 1 static skill, and 1 choice out of 2, per weapon type
    • default point cap of 6
  • Reworked skill tree tab ID:
    • skill_tree_rpgs:skill_tree_rpgs -> skill_tree_rpgs:class_skills
  • New skill ID formulas
    • Spell modifiers: class_tier_{tier}_spell_{choice}_modifier_{modifier} - for example archer_tier_3_spell_1_modifier_2
    • Passive spells: class_tier_{tier}_passive_{choice} - for example archer_tier_3_passive_1
    • Also applies to skill tree node IDs
  • Add conditional attributes feature
  • Fixed missing cooldowns on some warrior passives
  • Reworked warrior "Trample" skill, replaced by "Second Wind"

1.3.0

DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.

  • Update to use Spell Engine 1.9.0

1.2.3

  • Fix triggers of Killing Spree
  • Reduce volume of Arctic Reflex sound effect

1.2.2

  • Disable spell specific weakness
  • Added Phase Shift cooldown

1.2.1

  • Swap Sidestep and Leeching Strike positions in Rogue skill tree
  • Increased radius of Trample

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ZsoltMolnarrr

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