This mod modifies skeleton AI in order to allow them to switch between melee and ranged weapons depending on distance to their targets.
This applies to any entities which extend AbstractSkeleton
all of which can be configured the same way as vanilla entities, in the config file.
External resources
Project members

n643064
Member
Technical information
License
GPL-3.0-or-later
Client side
unsupported
Server side
required
Project ID