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  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
  • Fixed an issue where crafting recipes for musket and ammo were missing.
  • Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
  • Changed enchanted cartridge crafting recipe
  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where gunslingers did not spawn with enchanted weapons during raids
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
  • Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
  • Fixed an issue where musket firing sounds were being played at distances further than intended
  • Fixed an issue where the Useful Spyglass integration would not work unless Consecration was also installed
  • Reverted gunslinger difficulty damage scaling to vanilla values
  • Reverted gunslinger sawn-off damage change
  • Mob bullet damage multiplier set to 0.45 (from 0.8)
  • Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
  • Increased minimum configuration value for bullet damage (To 16, from 12)
  • Backport of features and fixes from 1.21.1-1.9.1
  • Armor piercing formula reworked to match armor piercing mechanics in 1.21
  • Fixed incorrect cartridge velocity (To 6F, from 5F)
  • Fixed incorrect default mob damage multiplier (To 0.8, from 1)
  • Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
  • Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
  • Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
  • Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
  • Dispensers emit musket smoke particles when firing cartridges
  • Bullets no longer ricochet off of iron golems
  • Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
  • Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
  • Gunslinger sawn-off damage coefficient set to 60%
  • Default aim time reduced to 1.5s (from 3s)
  • Default reload time reduced to 1.5s (from 2s)
  • Added configuration setting for musket damage
  • Musket damage caused by mobs are configurable with a modifier
  • Increased base bullet velocity to 6.0 (from 3.6)
  • Bullets lose velocity and damage while in water
  • Musket aim and reload actions are interrupted when going underwater
  • Significantly reduced sound range for musket fire to 64 (from 128)
  • Added compatibility with Useful spyglass Precision enchantment
  • Cartridge recipe output increased to 8 (from 4)
  • Reverted Hex cartridge name change back to Enchanted cartridge
  • Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
  • Added recipe for enchanted cartridges
  • Removed the Hex effect
  • Longshot and Repeating enchantment parameters can be changed with datapacks
  • Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
  • Repeating enchantment mutually exclusive with longshot and firepower
  • Removed the Deadeye enchantment
  • Gunslinger spawns added to Pillager outposts
  • Updated to Fabric 0.102.1 for Minecraft 1.21
  • Fixed crash caused by duplicate mob effect registration
  • Gunslinger range properly set to 24, and follow range set to 32
  • Adjusted Gunslinger avoid and sawn off goal distance for more consistent close range behavior
  • Refactored Musket attack goal for use by other mods
  • Updated to Neoforge 21.1.12 for Minecraft 1.21-1.12.1
  • Fixed NoDefFoundError crash caused by SpawnPlacementRegisterEvent rename
  • Gunslinger range properly set to 24, and follow range set to 32
  • Refactored Musket attack goal for use by other mods
  • Cartridges can be fired from dispensers
  • Added attack indicator while aiming a musket to display shot accuracy
  • Fixed a Neoforge crash caused by incorrect mob effect registration
  • Adjusted Gunslinger spawn egg colors

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Project members

BrokenK3yboard

Owner


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License
GPL-3.0-only
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