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ServerCore

ServerCore

Mod

A mod that aims to optimize the minecraft server.

Server OptimizationUtility

7.81M downloads
1,272 followers
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Fixed

  • Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.

Fixed

  • Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.

Added

  • Added chunk-tick-distance-affects-random-ticks option to control whether chunk-tick-distance affects random ticks.
    • chunk-tick-distance will still affect mobspawning regardless of this setting.
    • enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.

Fixed

  • Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default). This old behavior is now hidden behind a config option.

Added

  • Patch to prevent sync loads caused by block entity updates (mostly vaults and trial spawners).

Fixed

  • Ticking chunk cache allowing border chunks to tick (rarely causing a sync load)

Fixed

  • Mod incompatibility with the latest version of Moonrise.
  • Cobblemon mobs despawning much slower when activation range is enabled.

Added

  • Added default configurable values for dynamic settings.

Fixed

  • Fixed not being able to only specify a single dynamic setting in the config.

Changed

  • Chunks in vanilla can now tick if they're loaded by a ticket that allows simulation, not just when players are nearby.
    • Chunk-tick-distance now checks the distance to the nearest simulating ticket instead of the nearest player.
    • Since spawning and block-ticking chunks are now separate, ticking chunk cache now caches both of them.

External resources


Project members

Wesley1808

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID