Resistance Controller
Tired of players becoming invincible with Resistance V?
In vanilla Minecraft, the Resistance potion effect provides 20% damage reduction per level. This means that at Resistance V (Level 5), entities become completely immune to damage (100% reduction). This breaks the balance of many modpacks and PVP servers.
Resistance Controller fixes this by allowing you to configure exactly how much damage reduction the Resistance effect provides.
🚀 Features
- Balanced Default: By default, Resistance is nerfed to 5% reduction per level.
- Vanilla: Level 5 = 100% reduction (Invincible).
- Mod: Level 5 = 25% reduction (Balanced).
- Fully Configurable: Want 10%? 3%? You decide. Edit the
config/resistance_controller.propertiesfile. - Hot Reloading: No need to restart the server! Just edit the config and run the standard
/reloadcommand to apply changes instantly. - Server-Side Friendly: Works great on dedicated servers.
⚙️ Configuration
The configuration file is located at config/resistance_controller.properties.
# Resistance Controller Configuration
# reductionPercentage: The percentage of damage reduction per resistance level (default: 5)
reductionPercentage=5
🧮 How it Works
The mod hooks directly into the damage calculation logic (specifically LivingEntity#getDamageAfterMagicAbsorb) to alter the formula used for resistance.
- Vanilla Formula:
Damage * (1 - (Level * 0.20)) - Mod Formula:
Damage * (1 - (Level * (ConfigValue / 100)))
Project members

ledokua
Member
Technical information
License
MIT
Client side
unsupported
Server side
required
Project ID