Fork of Recurrent Complex by Ivorius: https://www.curseforge.com/minecraft/mc-mods/recurrent-complex
One of Minecraft's most advanced and complete structure-generation mods: ruins, dungeons, trees, villages, mazes, decorations, natural terrain blending, and an extensive custom structure file ecosystem.
Community Structure Repository: https://discord.gg/jY7RHksKzd
1.20.1 Forge (v.0.2.0.0):
- Brings classic Recurrent Complex structures and worldgen to Minecraft 1.20.1 Forge.
- Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
- Includes natural structures, Nether structures, villages, decorations, saplings, mazes, ruins, terrain blending, and script-generation support.
- Adds /rc gui for browsing, previewing, placing, undoing, exporting, and editing structures in game.
- Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets, and script marker authoring.
- Built for modpacks: compatibility audits, clear diagnostics, safe missing-content handling, configurable worldgen, and vanilla
/locatesupport for RC natural structures. - Known limitations: the full old RC editor GUI, exact 1.12.2 transformer/expression parity, true modern jigsaw-pool village integration, and some advanced legacy systems are still in progress.
Wiki: https://github.com/Akiak7/RecurrentComplexVolts1.20.1
1.12.2 Forge (v.2.0.0.4) (requires IvToolkit):
This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.
- Fixed command compatibility with Java 24+
- Fixed severe lag caused by structures referencing blocks from uninstalled mods
- Improved performance through various changes and optimizations
- Improved structure placement logic, especially on rough terrain and water (configurable)*
- Fixed bug where structures would sometimes spawn one block lower, particularly on water
- Fixed bug where structures occasionally spawn in the sky
- Fixed custom chest tile entity data being lost when using replace transformers
- Raised the editor/save size limit for large structures and loot tables
- Added simple biome/dimension whitelist and blocklist options in config
- Added simple biome/dimension ID/type controls in the structure generation GUI
*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).
Wiki: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki
Note for 1.12: it is highly recommended to disable the RLTweaks patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.
External resources
Project members

.akiak
Member
Foreck1
Artist
