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Recurrent Complex Volts

Recurrent Complex Volts

Mod

Fork/continuation of Recurrent Complex

Server AdventureDecorationGame MechanicsManagementWorld Generation

91 downloads
2 followers

Fork of Recurrent Complex by Ivorius: https://www.curseforge.com/minecraft/mc-mods/recurrent-complex

One of Minecraft's most advanced and complete structure-generation mods: ruins, dungeons, trees, villages, mazes, decorations, natural terrain blending, and an extensive custom structure file ecosystem.

Community Structure Repository: https://discord.gg/jY7RHksKzd

1.20.1 Forge (v.0.2.0.0):

  • Brings classic Recurrent Complex structures and worldgen to Minecraft 1.20.1 Forge.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Includes natural structures, Nether structures, villages, decorations, saplings, mazes, ruins, terrain blending, and script-generation support.
  • Adds /rc gui for browsing, previewing, placing, undoing, exporting, and editing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets, and script marker authoring.
  • Built for modpacks: compatibility audits, clear diagnostics, safe missing-content handling, configurable worldgen, and vanilla /locate support for RC natural structures.
  • Known limitations: the full old RC editor GUI, exact 1.12.2 transformer/expression parity, true modern jigsaw-pool village integration, and some advanced legacy systems are still in progress.

Wiki: https://github.com/Akiak7/RecurrentComplexVolts1.20.1

1.12.2 Forge (v.2.0.0.4) (requires IvToolkit):

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).

Wiki: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note for 1.12: it is highly recommended to disable the RLTweaks patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.

External resources


Project members

.akiak

Member

Foreck1

Artist


Technical information

License
MIT
Client side
optional
Server side
required
Project ID