ReachHUD is a tiny client-side overlay that reads the two attributes that actually control how far you can reach — player.block_interaction_range and player.entity_interaction_range — and prints them, live, in the corner of your screen.
What it does
- Two small lines in the bottom-right of the HUD:
Block: 4.5m— how far you can break or place blocks.Entity: 3.0m— how far you can hit mobs and players.
- Each line shows the delta vs. the vanilla survival baseline in parentheses, e.g.
Block: 5.0m (+0.5)in creative, orBlock: 8.5m (+4.0)if you have an attribute modifier from gear/effects. - Colour-coded: green when you have a bonus, red when reduced, white when standard.
- Numbers update every frame, so anything that changes your reach is reflected instantly.
Why
- PvP. Crystal-clear feedback on the reach you are actually working with.
- Precise building. Block reach in creative is 5.0 m by default; ReachHUD shows the real number so you don't overshoot.
- Sanity-check modifiers. Any datapack, server plugin, or mod that touches reach attributes shows up here immediately.
Controls
- K — toggle the HUD on/off (default: ON).
Notes
- Pure client-side. Works on any Fabric server, vanilla-compatible.
- No config file. No HUD when chat/inventory/pause is open, and respects
F1. - Requires Fabric API. One JAR covers 1.21.8, 1.21.9, 1.21.10, and 1.21.11.
Project members

kvapilvaclav0
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID

