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Fixes

  • different power values of Redstone on base block of spotlight structure is now being read correctly
  • spotlights are being culled less (rays should still be visible when the block entity is out of sight

Content

  • Added width control to the Spotlight screen. It takes the current range of the beam and multiplies it with that new value

Content

  • Added silent Spotlight mode when a wool block is used as the base block below the pole blocks

Fixes

  • Increased rendering distance of the Spotlight Lamp block rendering (same range as beacons)

Fixes

  • Fixed Spotlight Screen Text Field value handling. Values will now only be submitted with the new button element at the bottom right of the input section.

Fixes

  • fixed client sided crash if a Spotlight Lamp screen was submitted being empty

Fixes

  • Spotlight Block screen inputs now change the values in which they are labled with (yaw and pitch are not switched anymore)

Fixes

  • removed potential constant FlagPoleBlock Network Packet sending

Content

  • Added "Input" section to the Spotlight screen. Those fields are not capped, so they can be used to let the spotlight spin for a long time or at higher speeds than ususal New uncapped Spotlight screen input fields

Fixes

  • fixed constant packet sending of spotlight blocks
  • Spotlight lamp block receives redstone now below the bottom vertical transmitter like any other redstone receiving block Spotlight structure on a redstone block Spotlight lamp structure receiving redstone power

Fixes

  • again small method name refactor to fix error with SoundOrigin instances of Unicycle Entities

Fixes

  • small method name refactor to fix error with SoundOrigin instances of Unicycle Entities and Spotlight Entities

Fix

  • fixed unstable usage of TrackedData in Mixins

Notice

This is an experimental build which contains features which may not work as intended!

Content

  • Spotlight Screen handles allow for axis lock (shift + drag)
  • ported to 1.21.1

Notice

This is an experimental build which contains features which may not work as intended!

Fix

  • Unicycle client / server handling and interaction fix
  • more recipes

Notice

This is an experimental build which contains features which may not work as intended!

Fix

  • fixed FlagPoleBlock rendering, blockstate rotation and animations
  • fixed Unicycle air movement

Notice

This is an experimental build which contains features which may not work as intended!

Fix

  • fixed client crashes when unloading chunks, which contain powered Spotlight Blocks and Flag Pole Blocks

Notice

This is an experimental build which contains features which may not work as intended!

Changes

  • Unicycle movement
  • Spotlight Lamp controls and settings
  • Flag Pole Block Entity interaction fixes
  • more asset and datagen content and fixes

Known issues

  • Spotlight lamp only rotates, when screen is open
  • Spotlight lamp angles and movement are not working as expected

Content

Fixes

  • fixed spot lamp ray to have a quadratic pyramid shape
  • fixed spot lamp ray to handle length better in the back-end
  • fixed flag block issues which lead to severe game crashes
  • fixed flag block inventory server - client syncing
  • fixed flag animations to have smoother steps

Content

Monolith content and new Tarot Items

Content

Changed spot lamp ray rendering

External resources


Project members

ShiroJR

Member

apfelrunder

Member

MilkyFur

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID