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Puddles & Floods adds a detailed puddle block that can appear during rain or after various fluid interactions.

Requires Fabric API (or forgified fabric api on neoforge).

For config, use command /puddleflood or your loader's mod list menu.

Puddles will appear:

  • on the ground during rain
  • below dripping blocks
  • after water flows over a block
  • when a splash potion hits a block
  • after a filled cauldron is broken
  • when snow melts

Puddles from block interactions (broken cauldrons, flowing water, melting snow) will only appear if the mod is installed on the server. The other features will function on your client even if you're playing on a server that doesn't have the mod.

Puddles are non-destructive and will not wash away redstone or break blocks.

Stepping in a puddle will make a small splash sound.

In low lying areas like rivers, valleys, and coasts, puddles can combine to create floods.

Config

Access the in-game config menu with the command /puddleflood or through your loader's mod list menu.

You can:

  • emable or disable each feature of the mod
  • set puddle coverage amount for rain and during storms
  • set the range puddles spawn in around the player
  • set speed at which puddles collect and evaporate
  • toggle the usage of shader pack water on puddles

Mod Compatibility

Shader packs - "Help! The puddles are waving into the ground!"

  • Option 1: Go into your shader settings and disable water waving.
  • Option 2: Make sure LabPBR support is enabled in your shaderpack and disable use shaderpack water in the mod's config.
  • Recommended shaderpack: Complementary

Resource packs

In addition to the block models, the placement of the puddle blocks during rain can be changed by resource packs by editing the texture at assets/puddleflood/textures/puddles.png.

External resources


Project members

PigCart

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID