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Potion Core Remastered

Potion Core Remastered

Mod

Adds a lot of potion effects to the game.

Client and server FoodMagic

28 downloads
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✨ PotionCoreRemastered

Adds a lot of potion effects to the game.

Header Image


📖 Introduction

  • Some inspiration and certain textures come from PotionCore, but none of its open-source code was used.
  • Improvements have been made based on PotionCore.
  • This mod does not include crafting (brewing) recipes; if needed, you can create your own using KubeJS.
  • This repository is licensed under GPL-3.0.
  • If you encounter any problems, please be sure to submit an issue at issues!

🧪 Effects Overview

✅ Positive Effect

Name Effect Description Target
Antidote Automatically removes poison effects from the body and grants immunity to poison. Entity
Improve Accuracy Increases projectile damage by 3 points per level. Entity
Bless Grants effect level x 1 type of positive effect lasting 1 minute per Tick. Entity
Burst Releases an impact with strength of effect level * 2 to cause knockback and damage to entities, does not harm players, and does not destroy terrain. Entity
Climb Allows climbing walls like a spider by walking forward against them. Player
Cure Removes all negative effects per Tick. Entity
Diamond Skin Increases armor toughness by 4 points per level. Entity
Extension If this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears.
If this buff level < number of other status effects, other status effects will take turns extending their duration.
Entity
Repair Restores effect level points of durability to main hand/off-hand/four armor slots every 5 seconds.
Note: The effect disappearance CD will not reset!
Player
Revival Grants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores effect level × 4 health points.
Note: Some special damages cannot be defended, such as instant kill circle artifacts.
Player
Step Up Increases step height by 0.5 points per level. Step height: The height that can be walked up without jumping. Entity
Teleport Spawn With this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it. Player
Purity Automatically removes wither effects from the body and grants immunity to wither. Entity
Solid Core Increases knockback immunity by 100% per level. Entity
Magic Focus Increases potion damage by 75% per level. Note: Invalid for poison potions! Entity
Flight Same as creative mode flight. Player
Love Puts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love! Non-Player Entity
Teleport Surface Upon obtaining this effect, regardless of location, you will be teleported to the nearest surface. Entity
Reach Increases the reach radius and attack distance of the entity with this potion effect (effect level × 1 block). Player
Iron Skin Increases armor by 2 points per level. Entity
Magic Shield Increases magic shield by 4 points per level. Renewing the potion before the effect ends can stack the potion duration; see Special Gameplay below for magic shield usage. Player
Counterattack When injured with this effect, deals received damage x effect level x 25% counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage. Entity
Orderliness With this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle 30 seconds, adjustable in config. Player

❌ Negative Effects

Name Effect Description Target
Broken Armor Every level reduces 2.5 armor points. Entity
Curse Every Tick, gain effect level x 1 type of negative effect lasting 1 minute. Entity
Disorganization Every Tick, randomly shuffles hotbar and inventory items. Player
Dispel Every Tick, removes all positive effects. Entity
Drown Can breathe normally underwater, but breathing on land consumes the oxygen bar. Entity
Explode Every Tick, generates an explosion with strength effect level x 2, damages players, and destroys terrain. Entity
Combustion Every Tick, sets the entity on fire for effect level x 10 seconds. Entity
Loss Accuracy Every level reduces 4 projectile damage. Entity
Vulnerable Every level increases 50% damage taken. Entity
Rust Every second, subtracts effect level durability from all equipped items. Also effective on main hand and off-hand items. Entity
Mirror This effect reverses operations. Effects:
Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump.
Player
Magic Inhibition Every level reduces 30% potion damage. Note: Invalid for poison potions! Entity
Broken Magic Every level reduces 10% of total magic shield magic shield. See Special Gameplay below for magic shield usage. Player
Spin Every Tick, offsets the player's view to a random direction by effect level x 2~10 degrees. Player
Weight Every level reduces 5% movement speed and 3% jump height. Entity
Random Teleport Every 5 Ticks, attempts a teleport once, and teleports when the destination is safe. Entity
Lightning Every 5 - effect level seconds, generates a lightning bolt at the location. Entity
Launch At effect level I, launch height is 6 blocks; each additional level increases launch height to effect level x 6 + 2 blocks. Entity
Potion Sickness This effect has no potion form. Usage see Special Gameplay below. (Only effect) Player
No Flight Prohibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon. Entity
Depletion Every level reduces 4 max health points. Entity

⚖️ Neutral Effects

Name Effect Description Target
Chance Every Tick, gain effect level x 1 random positive or negative effect lasting 1 minute. Entity
Invert Inverts all invertible effects on the body; remaining time unchanged after inversion. Details see Invert Effect Correspondence Table below. Entity

Special Gameplay

Name Description
Magic Shield Magic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears.
Potion Sickness When there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file.

Inverted Effect Correspondence Table

Beneficial Harmful
Antidote Poison
Improve Accuracy Loss Accuracy
Bless Curse
Iron Skin Broken Armor
Magic Shield Broken Magic
Cure Dispel
Water Breathing Drown
Fire Resistance Combustion
Magic Focus Magic Inhibition
Repair Rust
Slow Falling Levitation
Resistance Vulnerable
Jump Boost Weight
Night Vision Blindness
Haste Mining Fatigue
Saturation Hunger
Instant Health Instant Damage
Regeneration Wither
Speed Slowness
Strength Weakness
Luck Unluck
Orderliness Disorganization
Health Boost Depletion
Flight No Flight

External resources


Project members

juzizhen

Member


Technical information

Client side
required
Server side
required
Project ID