portal-backport
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Port of Nether Portal features from Minecraft 1.21+ (includes TNT-related fixes)
Currently Ported Features:
- Allows falling blocks to pass through Nether portals
- Allows primed TNT entities to pass through Nether portals
- TNT passing through portals will no longer destroy portal blocks
TNT-Related Fixes:
- TNT retains the activator entity's data after portal traversal
- Preserves the portal traversal flag in TNT's
Teleportfield (fixes a bug where reloading chunks containing portal-traversed TNT would cause it to destroy the portal) - Stores the igniter entity's UUID in TNT's
Ownerfield (Note: Due to underlying engine limitations, this is a partial fix and does not guarantee successful entity resolution after world reload)
Explicitly Excluded Features:
- Teleportation of riding entities (requires extensive breaking changes and code injection)
- Non-player entities generating new portals in the target dimension when no valid exit exists (intentionally excluded to prevent breaking existing portal-based contraptions)
