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Placement Preview

Placement Preview

Mod

A client-side mod to show a preview of the block-to-be-placed

Client Utility

907 downloads
12 followers
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  • (Hopefully) fixed some issues with block blacklisting, like air blocks sometimes getting blacklisted and then the rendering derps up
  • Added an option to select whether or not the rendering should be enabled by default after game launch
  • Added a German localization by LinguaOccultus
  • Signed the JAR

Original build time: 2017-10-22 07:10:32 UTC+3

  • Fixed a render state leak from the TESR code
  • Fixed some tinted blocks' ghost blocks rendering fully opaque (at least redstone dust)

Original build time: 2017-06-19 23:20:58 UTC+3

  • Update the 1.11.2-0.3.3 version to MC 1.12

Original build time: 2017-06-12 13:18:02 UTC+3

  • Fixed a render state leak from the TESR code
  • Fixed some tinted blocks' ghost blocks rendering fully opaque (at least redstone dust)

Original build time: 2017-06-19 22:54:22 UTC+3

  • Fix TESR render crashes due to using the wrong world in the TileEntityRendererDispatcher
  • Catch ghost block rendering exceptions and blacklist (for the running session) any blocks that throw exceptions, to prevent crashes

Original build time: 2017-05-01 18:02:16 UTC+3

  • Updated to MC 1.11.2
  • (Hopefully) fixed several types of crashing issues
  • Added a block-copy-to-fake-world blacklist
  • Added previewable item whitelist and blacklist
  • Don't render the preview when a GUI is open
  • Changed default config values to something a bit more usable
  • Improved error logging. If you still have crash issues, please enable the verbose logging option before submitting an issue report!

Original build time: 2017-05-01 16:06:30 UTC+3

  • Update the 1.10.2-0.3.0 version to MC 1.11
  • Changed default config values so that the ghost block preview activates while holding Ctrl (and Alt for the wire frame)

Original build time: 2016-11-23 03:29:18 UTC+2

  • Fixed a render state leak from the TESR code
  • Fixed some tinted blocks' ghost blocks rendering fully opaque (at least redstone dust)

Original build time: 2017-06-19 23:01:30 UTC+3

  • Fix TESR render crashes due to using the wrong world in the TileEntityRendererDispatcher
  • Catch ghost block rendering exceptions and blacklist (for the running session) any blocks that throw exceptions, to prevent crashes

Original build time: 2017-05-01 17:52:43 UTC+3

  • (Hopefully) fixed several types of crashing issues
  • Added a block-copy-to-fake-world blacklist
  • Added previewable item whitelist and blacklist
  • Don't render the preview when a GUI is open
  • Changed default config values to something a bit more usable
  • Improved error logging. If you still have crash issues, please enable the verbose logging option before submitting an issue report!

Original build time: 2017-05-01 16:39:37 UTC+3

  • Catch exceptions from copying blocks to the fake world and from fake item usage and blacklist the cause for the running session
  • Re-work the activation key stuff/configs for better flexibility - you should delete the old config file or the config entries that lost their comments
  • Add item blacklisting support to the config
  • Some small tweaks to the fake world/fake chunk stuff

Original build time: 2016-08-07 20:45:00 UTC+3

  • Use a fake WorldServer instead of a client world- should fix various crashes with other mods
  • Several other fixes/changes/tweaks

Original build time: 2016-08-06 23:49:43 UTC+3

  • Fix some crashes with certain blocks by using a fake ChunkProvider instead of leaving it as null

Original build time: 2016-08-05 23:35:43 UTC+3

  • Initial release

Original build time: 2016-08-05 22:32:46 UTC+3

External resources


Project members

masa

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID