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Particle Rain v3

Changelog

  • added biome tinting to particles

  • added command /particlerain

  • added ripple particles

  • added streak particles

  • added ground fog particles

  • added resourcepack support

  • added wind strength options

  • added size options

  • added rain opacity option

  • rain is now angled by its velocity

  • reduced wind below ground level

  • improved splash spawning

  • improved fog rendering

  • particles fade out when crossing into a biome with a large temperature difference

  • dust spawning now uses the sand tag instead of Ids

  • dust uses the map color of the block it spawns above

  • tumbling shrubs use the texture of the block they spawn above when spawning above a #minecraft:sword_efficient block

  • dust spawns on the ground by default, old behaviour can be restored by disabling this in the settings

  • fixed particles not spawning when other mods are hogging the particle count

  • fixed particles becoming invisible at certain angles

  • updated ko_kr (courtesy of good7777865)

  • updated ru_ru (courtesy of mpustovoi)

  • removed singular particle types

Files

particle-rain-3.0.0.jar(732.27 KiB) Primary Download

External resources


Project members

PigCart

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID