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Particle Core

Particle Core

Mod

Particle optimizations: Culling, rendering optimizations, configurable particle-type-specific spawn reduction, and potion particle disabling. Compatible with Sodium, improves performance over Sodium alone.

Client Game MechanicsManagementOptimizationUtility

468.3k downloads
383 followers
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Additions

  • Port to NeoForge!

Changes

  • Improvements to lightmap caching and rotation optimization

Fixes

  • There may be some regressions. Please raise an issue if anything is going wrong.

Additions

  • Port to (Neo)Forge!

Changes

  • Improvements to lightmap caching and rotation optimization

Fixes

  • There may be some regressions, since Forge's mixin system is much less sophisticated than Fabrics. Please raise an issue if anything is going wrong.

Additions

  • None

Changes

  • None

Fixes

  • Fix config not opening from main menu screen.

Additions

  • None

Changes

  • Improvements to lightmap caching and rotation optimization

Fixes

  • None

Additions

  • None

Changes

  • None

Fixes

  • Fix config not opening from main menu screen.

Additions

  • Port to 1.21.

Changes

  • None

Fixes

  • None

Additions

  • None

Changes

  • None

Fixes

  • Removed accidental 'include' of Fzzy Config (tfw you break your own license)
  • Fixed culling crash with iris + some other mod and/or shader pack.

Additions

  • Port to 1.20.5

Changes

Fixes

  • Added Lang to new PC config
  • Fixed reduction-by-type map not updating in-game

Fix crash from GSON not reading the optimizations config correctly.

  • Rebuild config with new Fzzy Config system. Configs are now available in-game
  • Fix early class loading crashes with Prism, FastRandom, and potentially others.
  • Optimization disabling is now a separate, .json, config that you need to access outside of the game.
  • Configs reloadable in-game via F3+T.
  • Added new config option disableParticles, that completely disables particle spawning on the client.
  • Fixed mixin incompatibility with "XXL Packets"

Properly marked the mod as client-sided, fixing server crashes if it was included in a server's mods (It's purely client mod, doesn't do anything on a server)

Initial beta of Particle Core

External resources


Project members

fzzyhmstrs

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID