nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter versions...

Changes:


  • Fixed recipe and loot tables

Changes:


  • Two new effects, which I will not spoil

  • Fixed weather effect, used for minecraft:timelord

  • Few other fixes, which are actually genuinely ancient

Changes:


  • Backport of 2.3.7.2 Neo

Changes:


  • Fixed rendering for PBEffectExplode

  • Buffed cityscape a teensy bit

  • Other adjustments

  • New effect?????

  • Drying effects now clear waterlogged blocks

  • Command can now be used without requiring a player, defaults to the command sender

  • 1.20 backports coming soonâ„¢

  • 1.16 soonâ„¢

Changes:


  • Fixed Fabric recipe

  • Neo version of update coming soonâ„¢ + 1.20 backports

  • 1.16 soonâ„¢

Changes:


  • The esteemed Fabric portâ„¢

  • Fixed rendering for PBEffectExplode

  • Buffed cityscape a teensy bit

  • Other adjustments

  • New effect?????

  • Neo version of update coming soonâ„¢ + 1.20 backports

  • 1.16 soonâ„¢

Changes:


  • Effects are now registered using a custom registry, the one for Box Effects registers effect classes to be loaded from NBT when the box gets loaded again from NBT, and the one for EffectHolders registers holders which can then have an effect creator defined. Effect creators must be defined for an EffectHolder in order for it to work.

  • Added loot to cityscape buildings.

  • Reverted water_pool and lava_pool to their old functionality.

  • 1.16 soonâ„¢

  • Fabric... Eventually

Changes:


  • Made effect names use the minecraft namespace

  • Box owner is now properly retained

  • 1.16 soonâ„¢

  • Fabric... Eventually

Changes:


  • Fixed every broken effect

  • Port to 1.20.2, Neo only

  • 1.16 soonâ„¢

  • Fabric... Eventually

  • Updated box model

  • Expanded lists of mobs and creatures, effects will, as a result, have more variety

  • Added the possibility, though unlikely, to obtain Netherite from the box effects

  • Added a new equipment set to obtain from the appropriate effect

  • Modified how cityscape spawners work

Changes:


  • Added new effect: pandorasbox:cityscape

  • Fixed a bug with rendering

  • 1.16 soonâ„¢

  • Updated box model

  • Fixed a bug regarding changing the biome of unloaded chunks (biome system rework still in order)

Changes:


  • Modified how the resource locations for effect creators look.

  • Some internal changes

Equivalent for 1.16 coming soon.


Changes:


  • Modified how the resource locations for effect creators look.

  • Some internal changes

  • Now built for NeoForge, but cross-compatible with Forge for now

Changes:

  • Fixed config

  • Fixed effect "pandorasbox:christmas" chest generation (correctly produces random facing chests)

  • Patched a bug pertaining to null fields being referenced before being assigned

Changes:

  • Made Red Sand and Red Sandstone considered inside of conversion effects.
  • Made several changes to the Nether conversion effects.
  • A few internal changes to certain effects.
  • Fixed a few 1.20 specific bugs.

Changes:

  • Made Sandstone, Red Sand, and Red Sandstone considered inside of conversion effects.
  • Made several changes to the Nether conversion effects.
  • A few internal changes to certain effects.

Changes:

  • Haha funne bug fixes
  • Made conversion effects change the biome surrounding them

Changes:

  • Fixed a bug relating to certain effects

Changes:

  • Made Box Effects reload upon datapack reload

  • Made instances of Mob run finalizeSpawn() in order to actually properly... function

External resources


Project members

Alexandra-Myers

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID