nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter versions...
Filter channels...

Preparation to 1.21.1

  • Fixed sound registration
  • Fixed block loot functions
  • Added Mexican Spanish Translation (Thanks to TheLegendofSaram!)

Now using Stonecutter by kikugie dev

  • Fixed Pale chest boat recipes
  • Fixed Pale oak blocks not working with schematics
  • Updated to allow multiloader Note: Architectury is now a required dependency
  • Added fr_fr translation (Thanks to Mozork01)
  • Removed instabreak from Pale Moss Block
  • Fixed the loot table of double slabs
  • Added sound subtitles for resin blocks
  • Updated Resin Bricks with the vanilla release sounds
  • Fixed Creaking sounds when attacking
  • Added Config if the Creaking require the dimension type to be natural
  • Changed the way the Creaking Heart checks solid blocks to spawn the Creaking
  • Creaking Heart won't avoid Creaking spawns on dimensions with fixed time
  • Changed Pale Oak tree generation to replace canBeReplaced blocks if required to spawn
  • Included Traditional Chinese translation (thanks to DEEMsss)

Big Bug Fix update! (v1.2.0)

  • Fixed spawning too many Creaking Hearts in the Pale Garden
  • Creaking Heart spawn rate is now configurable (default is 10%)
  • Fixed Creaking attack behavior
  • Updated Creaking Attack, Idle, Twich, Teardown and Walking animations
  • Fixed the Creaking being able to swim while deactivated (now it sinks when looking)
  • Fixed the amount of particles the Creaking spawns when hit
  • The Creaking now can interact with Tripwire hooks, pressure plates, etc
  • Pillagers, Vindicators, Evokers and Illusionists are now scared of the Creaking
  • New sounds when the Creaking is attacking, activated, deactivated
  • Creaking mob now has an emissive eyes texture (like Enderman, Spiders)
  • Open Eyeblossoms now have emissive textures
  • Eyeblossom Flowers open/close behavior is now more consistent
  • Near Eyeblossoms now influence the open/close behavior
  • Eyeblossoms now emit particles and sounds when open/close
  • Eyeblossoms now emits Eerie sounds when placed in a Pale Moss block
  • Many new sounds for the Eyeblossom
  • Made Eyeblossoms more common in the Pale Garden biome
  • The Pale Garden biome generation can be disabled in the Overworld (via config)
  • "has_pale_oak" biome tag reimplemented (you can add other biomes to spawn the Pale Oak Tree)
  • Added Creaking mob (finally!)
  • Added Creaking Heart block
  • Bees now take poison damage when interacting with Eyeblossoms
  • Fixed Pale Oak tree spawns to include the Creaking Heart
  • Added Creaking Heart behavior
  • Fixed Resin Clump duplicate recipe
  • Pale Moss Carpets now grows to the side of blocks
  • Fixed Pale Vines being climbable
  • Added custom sounds for Resin and Resin Bricks
  • Added Pale Oak Leaves particles
  • Pale Garden Biome now spawns in the overworld
  • Fixed Pale Hanging Moss loot table
  • Resin Clump now doesn't emit light
  • Fixed Resin Clump loot table
  • Fixed Deltabox Lib dependency
  • Added Resin Clump duplication recipe
  • Fixed Pale Moss, Pale Moss Carpet and Resin blocks drops
  • Resin Clumps now are instabreak
  • Block of Resin now are instabreak
  • Proper DeltaboxLib version (1.1.1)

First Beta Release!

  • Added Pale Oak woodset
  • Added Pale Moss
  • Added Pale Hanging Moss
  • Added Pale Moss Carpet
  • Added Pale Oak Tree
  • Added Pale Garden (doesn't generate yet)
  • Added Eyeblossom Flower (Open and Close variants)
  • Added Resin Clump
  • Added Resin Clump as Armor Trim
  • Added Block of Resin
  • Added Resin Bricks block family
  • Added Chiseled Resin Bricks Block

External resources


Project members

danbrown

Developer


Technical information

License
Client side
required
Server side
required
Project ID