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Odin 0.1.6

Changelog

Fixes

  • Fixed move HUD displaying incorrect timings
  • Fixed master skulls not working in Croesus
  • Fixed WaterSolver tracer not always being in the correct order
  • Fixed lobby ID not getting fetched (breaking Melody WS — thanks Hypixel)
  • Fixed Vesuvius profit GUI disappearing if chest name changes
  • Fixed ClickGUI looking blurry when in borderless fullscreen
  • Fixed sound settings test crashing if an invalid character is entered
  • Fixed terminal solver reload threshold not working
  • Fixed an incorrect click position in a boulder solution

Improvements

  • Fixed corrupted config handling
  • Made all HUD elements coerce to screen size when HUDManager is opened
  • Made ClickGUI reset no longer require a game restart
  • Improved visuals of equipped helmet in InvincibilityTimer
  • Changed default colors in TerminalSolver to more vibrant ones
  • Made middle-click work even with Melody Solver disabled in TerminalSolver
  • Made Etherwarp conduit not require Shift for overlay to display

Additions

  • Added DWP GUI manager (/dwp gui) allowing multiple DWP configs at once
  • Added option to trigger leap menu on mouse release
  • Added cycle keybind to dungeon waypoint editing (switch types and colors faster)

Files

Odin-0.1.6.jar(4.02 MiB) Primary Download

External resources


Project members

odtheking

Member

subat0mic

Member


Technical information

License
BSD-3-Clause
Client side
required
Server side
unsupported
Project ID