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  • Adjusted skybox layering.
  • Adjusted skybox colour calculation.
  • Adjusted fog colour calculation.
  • DNCF Director will now turn off lockdown after a while.
  • Vending Machines no longer block entities.
  • Added new blocks and reworked some VOXEL rooms.
  • Replaced a few item descriptions.
  • Fixed grass spreading.
  • Autodoors are now not as easily tricked.
  • New items.
  • DNCF Director no longer can lock doors outside of VOXEL, or activate the alarm on them.
  • DNCF Machinebot Engineers no longer invulnerable.
  • Fixed an item level exploit.
  • Other.

Hello! This update adds dynamically destructible environments in VOXEL. Tiles can be uniquely damaged by firearms. A new mob has also been introduced: The DNCF Machinebot Engineer! These neutral blocks patrol VOXEL looking for any damages, and try their best to fix broken sections.

Although not easily triggered as of now, they have the ability to build entirely new sections to VOXEL too under the right circumstances!

  • Cleaned up some dialogue box request code.
  • Dialogue boxes should close GUIs when appropriate now.
  • Improved pathfinding around some blocks.
  • Players in creative mode can now modify VOXEL.
  • Other.

This is quite a substantial update, coming with a complete rework to player bases, mob reworks, dynamic biomes and more. A lot of optimisations have also been included. Shaders are now externally available.

  • Fixed a bug that caused one of the spawns to not spawn sometimes.
  • Fixed minor lighting bugs when switching biomes.
  • Amber string can be obtained again.
  • Some experimental performance fixes.
  • Worldgeneration changes.
  • Lighting above VOXEL is now baked in two textures.
  • Other changes.
  • Changed generator HUD.
  • Added generator beacon.
  • Radio changes.
  • Other changes.
  • World generation is more natural and random.
  • Biome temperatures have been lowered.
  • Being in Creative or Spectator mode now should prevent the player from losing hunger and other stats.
  • Made the laser line a bit less distracting.
  • Made the overlay a bit more immersive.
  • Changed a lot of UIs.
  • Hopefully addressed the dimension being a little too dark.
  • Added skybox elements.

Very experimental shaders and a lot more stuff. Hopefully it all works, smiley face.

External resources


Project members

Roxanne

Member


Technical information

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ARR
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