About
This mod is really simple: it adds Gamerules to the game.
GitHub: https://github.com/Max094Reikeb/NotEnoughGamerules
Gamerules added
[BOOLEAN] alwaysSpawnDragonEgg
- if set to true, each time the EnderDragon dies, it will spawn a dragon egg
[BOOLEAN] anvilDamage
- if set to false, falling anvils won't damage mobs and players
[BOOLEAN] canCopperOxide
- if set to false, copper won't be able to oxide, even unwaxed
[BOOLEAN] canEntityInteractWithBlocks
- if set to false, entities won't be able to interact with blocks
[BOOLEAN] canEntityInteractWithEntities
- if set to false, entities won't be able to interact with entities
[BOOLEAN] canEntityInteractWithWorld
- if set to false, entities won't be able to interact with the world
[BOOLEAN] canHurtPetMobs
- if set to false, owners won't be able to hurt their pets
[BOOLEAN] canPlayerSleep
- if set to false, player's wont be able to put themselves to bed
[BOOLEAN] canPlayerTakeDamage
- if false, players won't be able to take any damage
[BOOLEAN] disableChat
- if set to true, player won't be able to talk in the chat
[BOOLEAN] disableDimensionChange
- if set to true, entities won't be able to change dimension
[BOOLEAN] disableKnockback
- if set to true, the knockback dealed when hit will be disabled
[BOOLEAN] disablePistons
- if set to true, pistons will be disabled
[BOOLEAN] doBabiesSpawn
- if set to false, mobs won't be able to reproduct because babies won't naturally spawn
[BOOLEAN] doCoralNeedWater
- if false, corals will be able to survive outside of water
[BOOLEAN] doIceForm
- if false, ice won't be able to form
[BOOLEAN] doIceMelt
- if false, ice won't be able to melt
[BOOLEAN] doSnowForm
- if false, snow won't be able to form
[BOOLEAN] doSnowMelt
- if false, snow won't be able to melt
[BOOLEAN] doTransformations
- if set to false, mobs transformations (villager to with, zombie to drowned, ...) are impossible
[INTEGER] dragonBreathDamage
- defines dragon breath damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] explosionDamage
- defines explosion damages for mobs and players (-1 by default uses vanilla values)
[BOOLEAN] keepEffects
- if true, players and mob will keep potion effects after death
[BOOLEAN] keepXp
- if true, players will keep xp after death (separated from gamerule keepInventory
[INTEGER] lightningDamage
- defines lightning damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] naturalHunger
- defines minimal food level you can get down to (-1 by default uses vanilla values)
[INTEGER] poisonHealth
- defines how much hearts the poison effect leaves you (1 by default is vanilla value)
[BOOLEAN] pvp
- if set to false, player can't hurt each other
[INTEGER] rawMeatHunger
- defines the percentage of "chance" to get hunger effect if you eat raw meat
[INTEGER] skyHigh
- defines the minimal high a player has to be if he doesn't want to take damages
[BOOLEAN] tntExplodes
- if set to false, TNTs won't explode
[INTEGER] villagerConversion
- defines the percentage of chance a villager has to turn into a Zombie Villager when killed by a Zombie
External resources
Project members
max094reikeb
Owner
FirstMegaGame4
Member