No Hostile Mobs

Description
This mod stops hostile mobs from appearing in your world, no matter the difficulty setting. You can also edit a simple config file to choose exactly which mobs are blocked, and the game will pick up any changes without needing a restart.
What It Does (for the user)
- Hostile mobs such as zombies, skeletons, creepers, spiders, and many others simply do not spawn.
- You can open the config file and add or remove mob IDs to change which creatures are blocked.
- The game checks the config file every few seconds and reloads it automatically when you save changes.
- No commands or special items are needed – the effect is always active.
Features
- Blocks a built‑in list of hostile mobs that can be customized.
- Real‑time reload of the config file when it is edited.
- No extra items, blocks, or crafting required.
What You'll Notice
- Allows editing the config file to add or remove mob IDs from the blocked list.
- Reloads the config automatically when the file is changed.
External resources
Project members

Itamio
Member
Technical information
License
ARR
Client side
unsupported
Server side
required
Project ID
