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No Enchantment Overloading

No Enchantment Overloading

Mod

Tools/Armor/Weapons will now have a limited number of enchantments

Client and server EquipmentGame Mechanics

12 downloads
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With this mod, you can't just shove every enchantment in one tool.

Instead, items will only take up a limited number of enchantments.

Each tool will have a certain weight capacity, and each enchantment level will consume a certain amount of weight.

Stronger tiered tools will have lower enchantment capacities than weaker tiers.

Cursed enchantments will also have negative weight, effectively increasing how many enchantments an item can take.

Config Summary

item_capacities

Determines the amount of capacity each item will have.

For example,

"minecraft:netherite_sword": 1.5

defines the capacity of netherrite swords as 1.5.

Each entry must have a number greater than or equal to zero.

Tools without an entry will default to having no capacities, just like in vanilla


You may also specify multiple enchantments by tier.

For example,

"netherrite": 1.5

defines the capacity for netherite tiered armor and tools as 1.5

Capacities specified by id will override those specified by tier.

enchantment_weights

Determines how much weight each enchantment will consume per level.

Each enchantment can be specified by id for how many enchantments it will consume.

For example,

"minecraft:protection": [
  0.25,
  0.50,
  0.75,
  1.00
]

defines that for protection, it will consume 0.25 weight at level 1, 0.50 at level 2, 0.75 at level 3, and 1.00 at level 4.

Enchantments without a config entry will default to having consuming no weight, just like in vanilla Minecraft_


You can also apply default values for all enchantments of a certain max level.

For example,

"max_level_of_2": [
  0.5,
  1.0
]

defines that for all enchantments of with a max level of 2, it will consume 0.5 weight at level 1, and 1.0 at level 2.

Curses specified this way will have negative weight.

Weights specified by id will override those specified by tier.


You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

You may also freely port this mod to a different version/modloader, as long as you reference the original mod and it is hosted within the Modrith ecosystem.

External resources


Project members

roland-a

Member


Technical information

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