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Morphling 2.1+26.1

Changelog

✨ New Features

  • Morph persistence — morph and variant (color, skin, type) are now saved per-world and restored automatically on rejoin
  • Enderman water teleport — morphed enderman takes damage upon touching water, then teleports to nearby land within 64 blocks, mimicking vanilla behavior; if no land is found, continues taking damage instead
  • Iron Golem hunger — iron golem no longer loses hunger, can't eat food, and pressing B heals 1 heart with a 10 sec cooldown

🔌 Compatibility

  • ScrollWalk — morph speed now scales correctly with ScrollWalk

🐛 Fixes

  • Spectator mode — morphing is fully disabled in spectator mode; no longer causes hitbox issues or collision bugs
  • Headhide — bee, horse, villager, and spider heads now hidden in First-Person Model
  • Flight fix — parrot and bee flight no longer randomly breaks into high-speed mode
  • Various fixes and improvements

Dependencies

Files

Morphling-2.1+26.1.jar(1.53 MiB) Primary Download

External resources


Project members

Naw7

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID