Changelog
✨ New Features
- Morph persistence — morph and variant (color, skin, type) are now saved per-world and restored automatically on rejoin
- Enderman water teleport — morphed enderman takes damage upon touching water, then teleports to nearby land within 64 blocks, mimicking vanilla behavior; if no land is found, continues taking damage instead
- Iron Golem hunger — iron golem no longer loses hunger, can't eat food, and pressing B heals 1 heart with a 10 sec cooldown
🔌 Compatibility
- ScrollWalk — morph speed now scales correctly with ScrollWalk
🐛 Fixes
- Spectator mode — morphing is fully disabled in spectator mode; no longer causes hitbox issues or collision bugs
- Headhide — bee, horse, villager, and spider heads now hidden in First-Person Model
- Flight fix — parrot and bee flight no longer randomly breaks into high-speed mode
- Various fixes and improvements
Dependencies
Files
Morphling-2.1+26.1.jar(1.53 MiB) Primary Download
External resources
Project members
Naw7
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID

