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Moonrise

Moonrise

Mod

Optimisation mod for the dedicated/integrated server.

Client or server Optimization

159.3k downloads
381 followers
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  • New configuration option in moonrise.yml to control how many chunks unload per tick
  • Fix collision inconsistency with Vanilla (involving pistons + tnt)
  • Carpet compatibility (not well tested, feedback welcome)
  • Enable GUI for config option screen
  • Downgraded fabric-loom to fix remapping regression, fixes crash on joining world on Fabric #154

Full Changelog: https://github.com/Tuinity/Moonrise/compare/v0.9.0-beta.1...v0.9.0-beta.2

  • Update ConcurrentUtil to 0.0.6, fixing a bug where chunk loads may stall under specific circumstances
  • Avoid performing blocking reads for transient entity chunk unloads
  • Do not record task execution time as TickTime individually
  • Update YamlConfig to 1.1.0
  • Update NeoForge fluid height pushing mixin Now requires NeoForge 21.10.31+
  • Use static ThreadLocal for light engine propagator
  • Fix difference in fluid pushing from Vanilla/NeoForge
  • Updated Lithium compatibility
  • Require NeoForge 21.9.12+
  • Use correct queue when blocking on futures, fixing deadlock on player respawn
  • Perform chunk and player save on watchdog timeout
  • Compatible with 1.21.9 and 1.21.10
  • Actually update Lithium compatibility
  • Fix difference in fluid pushing from Vanilla/NeoForge

External resources


Project members

spottedleaf

Owner

jpenilla

Maintainer


Technical information

License
GPL-3.0-only
Client side
optional
Server side
optional
Project ID